Crosswalk Intel XDK experiences

Discussion and feedback on Construct 2

Post » Wed May 13, 2015 8:26 am

i agree with cocoon js posts that it should be reconsidered for including back in. from all this xdk + crosswalk stuff it's just sad that a good wrapper as cocoon is deprecated. also with upcoming support for cordova and plugins that weren't supported before.. @Ashley you really need to reconsider cocoon :)
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Wed May 13, 2015 12:17 pm

@Ashley, could you please try to support us to solve these issues?
What would be the solution? Migrate to Cocoon?
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Post » Wed May 13, 2015 12:21 pm

People were far more vocal and critical of CocoonJS Canvas+, so I am absolutely in no hurry to go back to supporting that. I think everyone's forgetting it had its own severe issues. We still support other CocoonJS platforms via Cordova support.
Scirra Founder
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Post » Wed May 13, 2015 12:26 pm

@Ashley, using Crosswalk 10 our application is crashing a lot.. besides worst performance..
If we keep Crosswalk 7, our app will be banned from Google Play.
How can we fix it?
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Post » Wed May 13, 2015 12:36 pm

According to Intel, you can notify Google that your Crosswalk 7 app is actually secure and avoid it being taken down. See: https://software.intel.com/en-us/xdk/article/crosswalk-7-open-ssl-update
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Post » Wed May 13, 2015 1:05 pm

The Chromium team did not rev the Open SSL version, causing Crosswalk to report 1.0.1e. This will cause a false positive in Google's scanner and a warning to upgrade the version of Open SSL in your application. Google does allow you to petition the findings, which we recommend doing. Below is sample text you can use.

This application uses the Crosswalk 7 WebView which is based off of Chromium 36.0.1985.144. This version of Chromium includes the Open SSL fixes found at https://chromium.googlesource.com/chrom ... 25d0b079c3
c5547f07948684f80c4e9c3584

The Chromium team did not rev the Open SSL identifier, so it still reports 1.0.1e as the Open SSL version. You can verify this in the commit log at https://chromium.googlesource.com/chrom ... sl.version

You can find the Crosswalk commit that updates to Chromium 36.0.1985.144 at https://github.com/crosswalk-project/cr ... a3d9e68e05

Thank you


So if we respond to the google play warning email with the quoted text above we should be fine?
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Post » Wed May 13, 2015 1:30 pm

I think so, you should try it.
Scirra Founder
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Post » Wed May 13, 2015 1:47 pm

@Anonnymitet

some posts ago @Ashley was advising using the newest version of Chromium
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Post » Wed May 13, 2015 4:31 pm

TiAm wrote:@CanGame (and everyone)

Crosswalk Export: TLDR edition:

I asked Intel. They said "ask Google".

Asked Google. They said "won't fix, ask Crosswalk":

https://code.google.com/p/chromium/issu ... 1430679226

Asked Crosswalk. They said "won't fix, roll your own crosswalk":

https://crosswalk-project.org/jira/browse/XWALK-4158

I asked myself...where do I get the time to do this?

In other news: A fix is on the way...but who knows when:

crosswalk-performance-mega-thread_p913870?#p913870

Meanwhile: Google is sending out conflicting emails to devs with cw7 apps on google play:

intel-xdk-openssl-fixed_t130231

crosswalk-intel-xdk-experiences_p914746?#p914746

Your game is fine. Your game will be taken down.

...Please clarify?

Sorry Dave, we can't do that.

. . . :x

This just in: Deploying C2 games to low-end android devices is a freaking nightmare. Always has been, always will be.

I'm throwing in the towel and targeting powerful devices only; CW12 is good enough for that.

Next step: iOS...and start learning Unity. :geek:



yea im throwing in the towel for android as well gonna focus on ios..... to be honest I had wayyy better of a time with cocoonjs back in the days, may just try getting cocoonjs to work for android again or wait till they add their atomic plugins to their cloud compiler. My games ran on devices with android 2.3 and above a year ago using cocoonjs lol
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Post » Wed May 13, 2015 5:52 pm

Anonnymitet wrote:
The Chromium team did not rev the Open SSL version, causing Crosswalk to report 1.0.1e. This will cause a false positive in Google's scanner and a warning to upgrade the version of Open SSL in your application. Google does allow you to petition the findings, which we recommend doing. Below is sample text you can use.

This application uses the Crosswalk 7 WebView which is based off of Chromium 36.0.1985.144. This version of Chromium includes the Open SSL fixes found at https://chromium.googlesource.com/chrom ... 25d0b079c3
c5547f07948684f80c4e9c3584

The Chromium team did not rev the Open SSL identifier, so it still reports 1.0.1e as the Open SSL version. You can verify this in the commit log at https://chromium.googlesource.com/chrom ... sl.version

You can find the Crosswalk commit that updates to Chromium 36.0.1985.144 at https://github.com/crosswalk-project/cr ... a3d9e68e05

Thank you


So if we respond to the google play warning email with the quoted text above we should be fine?


No. I responded with the same text, still received the 60 day removal warning, followed by the mail to ignore the mail before. My app keeps being flagged after all. Solution: Wait for the new CocoonJS which is compatible with Cordova export, then rebuild everything.
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