Crosswalk Intel XDK experiences

Discussion and feedback on Construct 2

Post » Thu Jul 09, 2015 11:03 pm

Hi,

I just came across a weird situation today. Now when I upload an update to Google Play it says

Upload failed
You uploaded an APK that is signed with a different certificate to your previous APKs. You must use the same certificate. Your existing APKs are signed with the certificate(s) with fingerprint(s):
[ SHA1: 5F:1F:66:25:07:29:79:D1:B2:52:91:E9:0F:DA:2F:19:3B:27:8D:9E ]
and the certificate(s) used to sign the APK you uploaded have fingerprint(s):
[ SHA1: 32:37:51:EE:E6:6C:2F:AA:50:D5:31:0E:70:37:1A:C3:1C:B2:45:FD ]

I just couldn't delete this post so I decied to tell you that I have found out that I have somehow created 2 accounts for Intel XDK and I solved the problem. sorry for bothering this thread.

Happy Developing
Last edited by volcank on Fri Jul 10, 2015 1:03 am, edited 1 time in total.
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Post » Fri Jul 10, 2015 12:40 am

Question. Intel® XDK - Release - 2015 June 29 v2170
There's a page "Choosing Crosswalk* Build Options: Shared or Embedded" and a line "Shared model builds are much faster than embedded model builds."
What exactly does that mean? Projects build with share model works faster in overall or just lunch faster?
Can't find any specific info about that on intel page nor a crosswalk page.
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Post » Fri Jul 10, 2015 2:36 am

shinkan wrote:Question. Intel® XDK - Release - 2015 June 29 v2170
There's a page "Choosing Crosswalk* Build Options: Shared or Embedded" and a line "Shared model builds are much faster than embedded model builds."
What exactly does that mean? Projects build with share model works faster in overall or just lunch faster?
Can't find any specific info about that on intel page nor a crosswalk page.


intel create shared crosswalk to get a small apk size (but it's not a solution at all since users will automatically skip that and delete the app ... i say it by my own experience)
and this shared mode is based on crosswalk 14 (wich has a lot of bug fix and performance optimization, admob fsp drog and a fix for skia on old device)

but the embeded mode is based on crosswalk 12

they are working to implement the cw14 on embeded so keep wait ...
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Post » Fri Jul 10, 2015 11:52 am

@matrixreal Did you even read my question before answering?
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Post » Fri Jul 10, 2015 6:50 pm

volcank wrote:Hi,

I just came across a weird situation today. Now when I upload an update to Google Play it says

Upload failed
You uploaded an APK that is signed with a different certificate to your previous APKs. You must use the same certificate. Your existing APKs are signed with the certificate(s) with fingerprint(s):
[ SHA1: 5F:1F:66:25:07:29:79:D1:B2:52:91:E9:0F:DA:2F:19:3B:27:8D:9E ]
and the certificate(s) used to sign the APK you uploaded have fingerprint(s):
[ SHA1: 32:37:51:EE:E6:6C:2F:AA:50:D5:31:0E:70:37:1A:C3:1C:B2:45:FD ]

I just couldn't delete this post so I decied to tell you that I have found out that I have somehow created 2 accounts for Intel XDK and I solved the problem. sorry for bothering this thread.

Happy Developing


Thank you for the update. It is always helpful when people solve their own issue and post back with the solution.
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Post » Sat Jul 11, 2015 12:41 pm

Hello!
Trying to make a workable build with Intel XDK for Android+Crosswalk, but encountered some issues that can`t resolve by myself:
1. My project has external files (jpg pics) that inside the project and when needed they loads. In testing and even in XDK emulator it works fine, but after compiling apk and starting game on real device this pictures don`t loads... :( I tryed enabling "file" and "file transfer" plugins but this dos not help.
2. Game loading is veeery slow in comparison with just Android buid (maded in Intel XDK too, but without Crosswalk) and also I have less fps. But in just Android build I don`t have music and sound atall, so it does not fit.

Thanks for any help! and sorry my english

XDK version is 2170, and C2 - 206
Last edited by MikeMS on Sat Jul 11, 2015 6:40 pm, edited 1 time in total.
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Post » Sat Jul 11, 2015 12:56 pm

@MikeMS Hi please check my tutorial on exporting from Construct2 and building at XDK. I need to update the tutorial haven't done yet sorry the exporting process is explained according to older versions of Construct2. Only you need to select Export as Cordova in construct2 when exporting. other than that I am sure it will be helpful..

https://www.scirra.com/tutorials/1353/h ... lkphonegap
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Post » Sat Jul 11, 2015 2:47 pm

volcank wrote:@MikeMS Hi please check my tutorial on exporting from Construct2 and building at XDK. I need to update the tutorial haven't done yet sorry the exporting process is explained according to older versions of Construct2. Only you need to select Export as Cordova in construct2 when exporting. other than that I am sure it will be helpful..

https://www.scirra.com/tutorials/1353/h ... lkphonegap


Thanks, but no, this does not help me...
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Post » Sun Jul 12, 2015 7:05 am

Keep trying with exporting to Mobile platform... And this time I choosed "deprecated" CocoonJS and ludei Canvas+ and.....
Wooooow!!! I dont expect so significant boost in performance! Yes, now I need to rebuild my in-app billing system and get premium account from them to get it worked... But, now my game at least playable at very comfortable fps and game loading time is much-much faster!
Sorry, but with all my thanks to really great C2 and good guys at Intel - I can`t understand why Ashley is recommended to export with Crosswalk using the Intel XDK, while for this time Cocoon is the only option to make game running with playable performance... Just to compare, with my game: with IntelXDK+crosswalk12 I got about 15 fps and just unbelievably long game loading time, And with CocoonJS+Canvas+ I get around 50-60 fps and almost instant loading time. Plus to this, support of Android 2+ and smaller installer file.
Yes, I understand that is good to have one target "engine" to run on - Chromium, but while it is too slow to work with games - its absolutely not an option. Sorry if it sounds too offencive, but after spending a lot of time and brain cells trying to get project run smoothly on Android+Crosswalk, plus, reading all posts above about lags - it is just like that.

And a little question:
I want to upload ludei`s build to appstore after IntelXDK builds, but got this error message:
---
Upload failed

You uploaded an APK that is signed with a different certificate to your previous APKs. You must use the same certificate. Your existing APKs are signed with the certificate(s) with fingerprint(s):
[ SHA1: bla-bla-bla ]
and the certificate(s) used to sign the APK you uploaded have fingerprint(s):
[ SHA1: bla-bla-bla ]

How to resolve this? I need to create new project in Google Developer Console to upload signed ludei`s apk? Like volcank did (few posts earlier)?

Thanks all for patience and reading my bla-bla-bla -)))) but it realy important for me! :) Sorry my english and sorry if I offended someone. Peace ;)
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Post » Sun Jul 12, 2015 1:17 pm

Yes @MikeMS , if you don't sign you apps manually(which is what I do and recommend, check this tutorial if you are curious) and you let programs like intelxdk or cocoon sign them auto for you, then you will have to create a new project in the google console.
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