Crosswalk Intel XDK experiences

Discussion and feedback on Construct 2

Post » Tue Nov 03, 2015 11:14 pm

same problem for me: http://sendvid.com/i2ffx6zc laaaaaaaaaaaaaaaaaaag
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Post » Wed Nov 04, 2015 7:27 am

...don't you use dt time on movement? ;)
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Post » Wed Nov 04, 2015 1:23 pm

Welcome in Construct, just forget construct for mobile game...

Everybody has the same problem.
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Post » Thu Nov 12, 2015 9:40 am

gaelsev wrote:Welcome in Construct, just forget construct for mobile game...

Everybody has the same problem.


My physics game works great with Cocoon.io though.
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Post » Thu Nov 26, 2015 8:43 am

im having problem locking orientation to portrait... since iOS 9.1
anyone know how to fix this???
i have cordova plugin but is there something else that needs to be done in order to make it work.

thanx!!!!
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Post » Thu Nov 26, 2015 9:02 am

andreyin wrote:My physics game works great with Cocoon.io though.


True. After a few years using Intel XDK, I just moved over to cocoon.io, and all I can say is the performance to me is almost like playing on a totally different phone. It's just that much better in terms of performance and size.
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Post » Thu Nov 26, 2015 9:36 am

why do you people use intel xdk anyway? just use visual studio 2015 to build & test your games -> it's way faster to test and you can hook up your device with usb cable and do local testing and so on...
you can get a free "community" version here:

https://www.visualstudio.com/en-us/down ... io-vs.aspx

when you install - you have to install everything! (around 30GB install :) )
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Thu Nov 26, 2015 1:26 pm

Hi,

I've been caught in the middle of this mess. There is no more cocoon in export options...why?! Cordova and Intel XDK, beside an outdated tutorial from Ashley, the whole process is a pain in the ... So many issues with sounds and music, emulator working pretty bad. Guys like me needs to read a lot of tutorials just for the sake of a pluggin installation...omg!!! Not that i don't want to read (already did a lot of reading), but is this some kind of trial?

1) Anyways, could you guys tell to a newbie like me what is the best option for Android and IOS in your experience?
2) Can i still use cocoon for build? how?

I've already publish my game on Windows store, it was easy with Visual Studio, saiyadjin says that we should use VS for it, but this include IOS? I don't think so.

May you please help me figure this out?

Thank you very much!!!
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Post » Thu Nov 26, 2015 1:56 pm

@saiyadjin
Can you build for iOS and publish with it?
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Post » Thu Nov 26, 2015 2:34 pm

@irina - yes you can.. but you need a mac.

here's a tutorial for some hybrid apps and how to deploy them with VS on IOS
http://weblog.west-wind.com/posts/2015/ ... obile-Apps

i think with little effort C2 game could be included inside and built aswell

also there's some tutorial videos too like this one https://www.youtube.com/watch?v=BRcA3g-7YnQ

and one a bit longer:
https://www.youtube.com/watch?v=-gLyVGpx8AQ
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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