Crosswalk Intel XDK experiences

Discussion and feedback on Construct 2

Post » Fri Aug 01, 2014 3:18 am

there is a fullscreen option in the android tab and also in the crosswalk tab, make sure you checked the crosswalk one, that goes for all the other settings.

my apps runs and compile fine, in full screen with audio and everything, i just can't perform browser actions.
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Post » Fri Aug 01, 2014 3:23 am

@Lof if you cant use browser actions how would you exit your app?
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Post » Fri Aug 01, 2014 4:55 am

@Lof are you able to post all your settings you use in the Intel XDK Crosswalk build please? I've tried with a blank project and it still says build assets fail error, same as the others.

The upload of my project zipping files is super quick, seems to not be uploading properly or something :S
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Post » Fri Aug 01, 2014 5:05 am

@DevDan thats a good idea,It would be cool if we can get anyone show us the New way to build our app.
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Post » Fri Aug 01, 2014 7:20 am

I didn't change much.
In the permission tab i have only:
In app browser and splash-screen enabled (but previous exports with more permission worked as well, so i don't your problem is there)

In the build tab under android-crosswalk:
I filled in the normal values for app id/name/desc etc.
The app version and version code i had to change on the second export so google play will let me upload the file.
Domain access i left with *
and cli version with 3.3
I checked the full screen box
orientation: landscape
install location: default
i check the signed box
and i used crosswalk beta

I also uploaded icons and splash screen images (all images must be located inside the www directory of the project before selecting them.

That's it.

As for exiting the app with the back button, that's another strange thing, it exits with the back button regardless to any events calling it, i think it's something new and built-in xdk, i have only one layout in this project, so i don't have any events to switch layouts on back button or anything, but i believe if i did, it would close the app as well, which is not a good thing at all...

Just to make it clear, i have an event on back button/touch sprite - browser close.
This event only works if var canPlay = 0
but it closes the apps even when this var is = 1

I hope this helps you guys.
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Post » Fri Aug 01, 2014 7:43 am

Hey guys, i build an APK for my reflex game and it worked almost fine except some sound delays. BUT, i add webstorage to the game and build it again without major changes and it runs like old Charlie Chaplin movies, fps is incredibly low.

I will try to figure it out and post the problem & solution (i hope) about it. I don't think it's the game itself because as i told there isn't any major changes except webstorage as i see.
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Post » Fri Aug 01, 2014 8:06 am

Well unfortunately i was right, i added an event on back button when canPlay = 1
to pause the game and show the exit button, but it closes the app.
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Post » Fri Aug 01, 2014 9:18 am

@IntelRobert

Any comments on the subject?
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Post » Fri Aug 01, 2014 9:39 am

@RookieDev
Hey, Nope sorry. It doesn't work with Crosswalk. I think I've checked all combinations in XDK and still can't build anything - even with C2 blank and mew project file.
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Post » Fri Aug 01, 2014 9:54 am

Ive Managed to get a Very Very Stable build while using XDK Crosswalk. @Lof Thank you for helping me and posting exactly how you came up with your stable build.
@shinkan i did get it to work just by going through the list that Lof posted.

I take back everything i said about XDK,This is by far the best export we have right now! my game is running so smooth i cant even believe it!
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