Crosswalk Intel XDK experiences

Discussion and feedback on Construct 2

Post » Fri Sep 05, 2014 1:51 pm

Silverforce wrote:
AlexFrancois wrote:Any word on IAPs?


Works fine with XDK

https://play.google.com/store/apps/deta ... lite&hl=en

https://play.google.com/store/apps/deta ... girl&hl=en

You can test the IAPs for yourself. :)


Fantastic looking games Silverforce, I hope they make it big on the play store!

So is implementation of IAPs on XDK as simple as using the IAP object in Construct2 and linking it to the play store in-app products in the developer console, or do you have to edit some settings in XDK?
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Post » Fri Sep 05, 2014 2:50 pm

AlexFrancois wrote:
Silverforce wrote:
AlexFrancois wrote:Any word on IAPs?


Works fine with XDK

https://play.google.com/store/apps/deta ... lite&hl=en

https://play.google.com/store/apps/deta ... girl&hl=en

You can test the IAPs for yourself. :)


Fantastic looking games Silverforce, I hope they make it big on the play store!

So is implementation of IAPs on XDK as simple as using the IAP object in Construct2 and linking it to the play store in-app products in the developer console, or do you have to edit some settings in XDK?


All the instruction is here: plugin-phonegap-related-plugins-crosswalk_t109586

You need to get these plugins, its got a doc file that explains how to do it as well as example CAPX. Pretty straight forward.

If you don't want to pay for it, you have to wait for Intel/Scirra to release officially supported plugins. Not sure when it will be available.

Essentially these plugins implements Google's SDK so they work great.
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Post » Fri Sep 05, 2014 3:04 pm

Silverforce wrote:
All the instruction is here: plugin-phonegap-related-plugins-crosswalk_t109586

You need to get these plugins, its got a doc file that explains how to do it as well as example CAPX. Pretty straight forward.

If you don't want to pay for it, you have to wait for Intel/Scirra to release officially supported plugins. Not sure when it will be available.

Essentially these plugins implements Google's SDK so they work great.


Thanks! I'd seen these plugins before but it's great to see proof they work in your games, will buy the IAP one!
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Post » Fri Sep 05, 2014 8:51 pm

@IntelRobert can preview or debug from XDK run in fullscreen? Testing it via USB on my Galaxy S3, there is always statusbar visible on top of the screen and its screwing scaling of my game :/


edit: and btw. is XDK working fine? I can't build anything :/
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Post » Sat Sep 06, 2014 7:14 am

I support Crosswalk Intel XDK.

So freed Phonegap Admob plugin and Phonegap IAP plugin.

Go to download: viewtopic.php?t=109586
Last edited by cranberrygame on Sat Sep 06, 2014 7:21 am, edited 3 times in total.
Construct2 Cordova Plugins (currently 87 plugins): https://www.scirra.com/store/construct2 ... ugins-1662

Construct2 Prototype Capx (currently 50 capx): https://www.scirra.com/store/games-with ... -capx-3088

Home page: http://cranberrygame.com
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Post » Sat Sep 06, 2014 7:19 am

cranberrygame wrote:I support Crosswalk Intel XDK.

So freed Phonegap Admob plugin and Phonegap IAP plugin.

Go to download: viewtopic.php?t=109586


Very kind of you to do that.

If any C2 dev use these (I'm sure its the most sought after feature for XDK), please consider donating to cranberrygame. :D
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Post » Tue Sep 09, 2014 7:16 am

New update
Intel XDK - Release - 2014 September 08 v1332
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Post » Tue Sep 09, 2014 9:30 am

i just tested my game with the latest construct 2 and intel xdk build and i am really quite happy with the performanc. i didnt notice a performance loss compared to cocoonjs. however my app uses more memory ( ram) with intel xdk. with cocoonjs my app needs 170mb ram and with intel xdk 200mb. does anyone have any idea why? its the same file. i am worried that 200mb ram might be too much
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Help Mr. Monkey to upgrade his skills, get special attacks and show these birds who's the boss!
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Post » Tue Sep 09, 2014 4:17 pm

There isn't a way to make app preview go full screen and hide status bar. I entered a feature request, but it may take a while.

As a workaround, I updated the crosswalk view app, which can be downloaded here: https://drive.google.com/folderview?id= ... sp=sharing

CrosswalkPlayer.arm.8.37.189.2.apk is the ARM crosswalk 8 version. You can use the Construct2 preview over wifi feature and point this app at the construct2 server to preview your app. Back button and anything else cordova-related will not work.

If you are having XDK build issues, feel free to PM me.

shinkan wrote:@IntelRobert can preview or debug from XDK run in fullscreen? Testing it via USB on my Galaxy S3, there is always statusbar visible on top of the screen and its screwing scaling of my game :/


edit: and btw. is XDK working fine? I can't build anything :/
Intel Corporation
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Post » Tue Sep 09, 2014 5:04 pm

@IntelRobert. Unfortunately I don't have an access to wifi so I'm stuck on USB preview (which I prefer cause it's quite fast to do) or build and install app on my phone - this takes too much time for simple previews. But thanks for sending feature request!
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