Crosswalk Intel XDK experiences

Discussion and feedback on Construct 2

Post » Mon Sep 15, 2014 8:48 pm

@TwinTails

Thank you, that clarified a lot =)
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Post » Tue Sep 16, 2014 7:46 am

Hi All
After building a crosswalk project with Intel XDK, do you still have to sign it afterwards or do anything like zip align etc.? Or is the APK ready to be uploaded to the play store?
Thank you.
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Post » Tue Sep 16, 2014 7:48 am

@dcadjust

The APK is signed and ready if you tick that option, but you can also do it manually with zip align etc if you prefer.
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Post » Tue Sep 16, 2014 8:02 am

dcadjust wrote:Hi All
After building a crosswalk project with Intel XDK, do you still have to sign it afterwards or do anything like zip align etc.? Or is the APK ready to be uploaded to the play store?
Thank you.


oh you've cross posted. I answered in your other post.
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Post » Tue Sep 16, 2014 8:06 am

codah wrote:
dcadjust wrote:Hi All
After building a crosswalk project with Intel XDK, do you still have to sign it afterwards or do anything like zip align etc.? Or is the APK ready to be uploaded to the play store?
Thank you.


oh you've cross posted. I answered in your other post.


:oops: Sorry about that and thank you. Confusion on my side. Thought I didn't submit that side.
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Post » Tue Sep 16, 2014 8:24 am

Allchix wrote:@dcadjust

The APK is signed and ready if you tick that option, but you can also do it manually with zip align etc if you prefer.


Thanks Allchix for the info.
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Post » Tue Sep 16, 2014 2:26 pm

Hi, if i tick the "signed" option, where can i retrieve the key to make an update to the game if necessary?
Or it would be a better way to go if i do the signing stuff manually?(the signing procedure is confusing me a lot)

Thanks
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Post » Tue Sep 16, 2014 3:36 pm

Hi,
maybe i overread it but is there a way to get the app (build with crosswalk) smaller? installed its over 50mb where the app made with cocoon is "only" 22mb (for a under 500kb game)
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Post » Tue Sep 16, 2014 5:19 pm

@cesisco Email [email protected] and ask for the keystore file.

The only case I know of where you'd need manual signing is if you already have a key for an existing app that you want to build using Crosswalk

@fldr Crosswalk-built apps are currently bigger as they include the chrome browser engine. The best way is probably to optimise your assets.
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Post » Tue Sep 16, 2014 6:33 pm

oh thats sad, i thought with all the good talk about it in the last time, cocoon getting kicked and so on it had became an real option, but 50+MB for a game that as plain html has only like 500kB (with all assets) isnt realy acceptaple :(
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