Crosswalk Intel XDK experiences

Discussion and feedback on Construct 2

Post » Tue Sep 23, 2014 12:08 pm

@IntelRobert

It seems that c2 does not use id="c2canvas" canvas in crosswalk for android.

I think who knows the internal c2 can only know the way to capture main screen shot (main canvas).

If you do so, I thanks for your help.

@tumira

If not solved, then I'll move this to other category.

Thanks
Construct2 Cordova Plugins (currently 87 plugins): https://www.scirra.com/store/construct2 ... ugins-1662

Construct2 Prototype Capx (currently 50 capx): https://www.scirra.com/store/games-with ... -capx-3088

Home page: http://cranberrygame.com
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Post » Tue Sep 23, 2014 2:57 pm

did you guys have any problems on devices like Samsung S3 mini? my exported games seem not to finish loading on Samsung S3 mini and some Lenovo Tablet
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Post » Tue Sep 23, 2014 5:59 pm

@IntelRobert

By your kind help, the problem was solved.

System's snapshot canvas works.

Thanks really very much!

@tumira

Thanks, too
Construct2 Cordova Plugins (currently 87 plugins): https://www.scirra.com/store/construct2 ... ugins-1662

Construct2 Prototype Capx (currently 50 capx): https://www.scirra.com/store/games-with ... -capx-3088

Home page: http://cranberrygame.com
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Post » Wed Sep 24, 2014 1:13 am

Hi
I have used intel xdk to build my android game (with crosswalk)
It works in intel XDK emulator but the apk files do not work in Bluestacks and Android SDK ADT.
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Post » Wed Sep 24, 2014 5:00 am

@Heska i had the same issue, but my games still work fine on all android devices.
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Post » Wed Sep 24, 2014 1:32 pm

does anyone of you get adds shown in an build made with construct2 181 ?
the reason im asking is, i have a game where adds worked fine (exported with construct2 180) and now after i exported with 181 there are no adds anymore, didnt change anything on the events or build options
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Post » Wed Sep 24, 2014 11:22 pm

so, does anyone know why my crosswalk app might not work on my tablet? When I check google play console, it says the tablet has a carrier restriction...but, when I submitted the app I did not impose any carrier restrictions.

Anyone encounter this before? Could it be something else?
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Post » Thu Sep 25, 2014 8:30 am

volkiller730 wrote:@Heska i had the same issue, but my games still work fine on all android devices.

@Heska, @volkiller730
is it possible for me to have a copy of your APK that doesn't run on Android SDK emulator ?
i tried a couple apps on my SDK(23.0.2) with 4.4.2(API 19) and 4.3(API 18) but i didn't see issues yet.
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Post » Thu Sep 25, 2014 11:16 pm

@JasonINTC i replied to @Heska because my app doesn't work in bluestacks. I havent had a need to test in the ASDK so i dont know if it is also a problem there, but i can test that myself and ill edit this.

@fldr how are you doing your ads? the official plugin or a third party? my ads work
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Post » Fri Sep 26, 2014 9:11 am

I tried Crosswalk last night for the first time in ages. I exported a game I already have working on the OUYA console via Cocoon JS, and another game I use for controller testing (a 2 player twin stick shooter) - both to the OUYA console as I wanted to test performance and controller.

The performance on the twin stick shooter was ok - not quite as fast as CocoonJS, but pretty good nonetheless. However the controllers (OUYA and PS3) wouldn't work properly. Both pads only controlled the movement of player 2, and neither would fire at all. (Both pads work perfectly and as intended via CocoonJS).

The other game that I already have working on OUYA I wasn't able to get past the menu screen as neither controller would detect button presses.

Does anyone else have any experience with the gamepad object controllers not working when exporting via Crosswalk? If you have it working how did you achieve it please?
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