Crosswalk Intel XDK experiences

Discussion and feedback on Construct 2

Post » Fri May 16, 2014 9:16 pm

The google play plugin is designed to work when the app is hosted on a server and viewed in a browser. When you embed your app in an APK with crosswalk or phonegap, it needs a different solution. We are investigating methods, but I don't have anything to offer you now.

Slice wrote:@IntelRobert

I try to integrate google play plugin to crosswalk.
Result

https://dl.dropboxusercontent.com/u/66127489/images/invalid_client.jpg

:cry:

i have test

4 client ids for google play

1. id for google play
2. id for native apps
3. id for web app
4. id for other platforms

not work with anything :?: :?: :?: :?:
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Post » Sat May 17, 2014 5:10 am

Thanks @IntelRobert

With the intel xdk app preview, not run in this tablet , what i do ?
Android 2.2 and up required, my tablet is 4.2.2
what i do ? :(
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Post » Sat May 17, 2014 12:49 pm

@Slice

I put a preview app here: https://drive.google.com/folderview?id= ... sp=sharing
Can you try install it on your tablet? Then follow the directions on:
https://www.scirra.com/tutorials/247/ho ... al-network

Instead of using the preview app, you can also run it in chrome for android.
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Post » Sat May 17, 2014 9:06 pm

@IntelRovert Is there a way we can prevent the phone from sleeping? I didn't see that issue on your online spreadsheet thingy.
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Post » Mon May 19, 2014 11:07 am

@IntelRobert, the audio lag in the Crosswalk 5(beta) build is ok, but the overall performance in every other aspects is very bad in my games, the framerate is almost the half comparing to Crosswalk 4(stable).
So i´ll wait until Crosswalk 5 goes stable, and hope everything runs smoothly.
Thanks

IntelRobert wrote:Our build system gives you the choice of crosswalk 4 & crosswalk 5. The latest app preview uses crosswalk 5. Since you say that App Preview does not have the lag, then I am hoping that it was a problem fixed in crosswalk 5. Please check that you are using crosswalk 5 by going to the bottom of the details tab in the build dialog.

If crosswalk 5 has the problem, then please PM a capx file that shows the problem.

cesisco wrote:
@IntelRobert, hi, here's a video with a comparison of the audio latency in the device:

Crosswalk audio latency

Intel AppPreview:less than 30 millisenconds
Crosswalk Apk build: 234 millisecods

I guess the problem is not with my device, since it play synced in the App Preview.
In the Chrome Browser the latency is around 34ms, but i have other problem in Chrome for android, the sound is
playing on the earpiece and not on the speaker, i mentioned that on this topic :

Android sound problem

I can send you the Apk build and my device specifications, but note that the audio lag occurs in every project i have.
Thanks
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Post » Mon May 19, 2014 1:32 pm

@IntelRobert
In regards to the visual clarity (or lack of), this was raised awhile ago, is there a solution upcoming?

I compared the same build and scene with CocoonJS and the latest XDK, there is a large drop in clarity in the XDK compiled game compared to CJS. Performance is very similar between both.

These screenshots are captured from my device running the game, LG G-Pad 8 with native 1920 x 1200p resolution.
You do not have the required permissions to view the files attached to this post.
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Post » Mon May 19, 2014 3:31 pm

IntelRobert wrote:Can you send a pm with an apk that shows the problem? My phone and yours have the same resolution, and I cannot reproduce the problem.

RenatoB wrote:
IntelRobert wrote:@RenatoB

We need your help to track down the problem with splash screens. To test it, I made 2 different splash screens for landscape and portrait and verified that it brings up the proper splash screen for each orientation. This was for the XHDPI splash screens: 720x1280. I am guessing that you are seeing the problem on HDPI or some other resolution, but I can't test that without a phone. Is there a way you can do the same experiment with your phone so we will know which resolution has the problem?


Hi @IntelRobert

The problem occurs when I turn the device (moto g). It seems that the image does not change and is stretched or compressed to fit on the screen.


I also have the problem in moto g with the splash screen. If a turn the phone, the splash screen is stretched to fit the screen and looks horrible.
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Post » Tue May 20, 2014 6:35 pm

@SabinX

It turns out that RenatoB just wanted to lock the orientation, which you can do from Construct2. If you start the phone in portrait or landscape, then it brings up the correct image, without stretching. If you change the orientation while the splash screen is being displayed, then it will stretch the initial splash screen instead of switching. It is something we will fix, but not in the immediate future.
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Post » Tue May 20, 2014 6:39 pm

@yongsheng

Can you look at this problem?

I am guessing that chrome for android has the same problem so there might be something that could be done on the construct2 side to fix it.

Silverforce wrote:@IntelRobert
In regards to the visual clarity (or lack of), this was raised awhile ago, is there a solution upcoming?

I compared the same build and scene with CocoonJS and the latest XDK, there is a large drop in clarity in the XDK compiled game compared to CJS. Performance is very similar between both.

These screenshots are captured from my device running the game, LG G-Pad 8 with native 1920 x 1200p resolution.
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Post » Tue May 20, 2014 10:17 pm

IntelRobert wrote:@SabinX

It turns out that RenatoB just wanted to lock the orientation, which you can do from Construct2. If you start the phone in portrait or landscape, then it brings up the correct image, without stretching. If you change the orientation while the splash screen is being displayed, then it will stretch the initial splash screen instead of switching. It is something we will fix, but not in the immediate future.

Yes, that's exactly what happens in my case.
Anyways, After the splash screen, I can see a weird half black half white screen for about one second before I see my actual game.
Do you know what I'm talking about or do you want me to take a snapshot of the screen?

Thanks!
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