Crosswalk Intel XDK experiences

Discussion and feedback on Construct 2

Post » Fri Oct 31, 2014 10:38 pm

@humanescape - It works GREAT!
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Post » Sat Nov 01, 2014 5:03 am

repposted in the following
Last edited by cranberrygame on Tue Nov 04, 2014 12:36 am, edited 1 time in total.
Construct2 Cordova Plugins (currently 87 plugins): https://www.scirra.com/store/construct2 ... ugins-1662

Construct2 Prototype Capx (currently 50 capx): https://www.scirra.com/store/games-with ... -capx-3088

Home page: http://cranberrygame.com
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Post » Mon Nov 03, 2014 10:58 pm

IntelRobert wrote:We have published the cordova 3.5.1 update for crosswalk 7&8 (stable & beta in XDK). You don't need to install anything, just rebuild your app and resubmit to google play. I just published a test app and haven't seen a new cordova alert so I think we are okay. Thanks for your patience.

Now I have a request for you. Many of you have been submitting both x86 and arm apk's to google play, but we need more. If you only submit the arm APK, it won't run on the 40 million tablets that Intel sold in 2014. It won't run on the new google nexus player (http://www.google.com/nexus/player/). Your users might get a black screen and give you a bad rating. My boss will come to my office and ask me why your game won't run on his phone.

Submitting both arm and x86 just takes a few minutes. It's a simple way to improve the user experience for you users, and much easier than the hard work you put into making a game.

The build email has a link to a zip file with arm and x86 apks. When you upload the APK in google play, there is a button in the top right that says 'switch to advanced mode' Click on it. Then upload the arm and x86 apk. Publish. That's it! If you have a problem, PM me.

It's the single most important way to show your appreciation for XDK and Crosswalk, so please do it, and help spread the word.



Started converting mine over to both x86 and arm :)
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Post » Tue Nov 04, 2014 12:35 am

@IntelRobert

Upper post missed tag, so repost this here

Hi, IntelRobert

I appreciate your previous help.

I have another question.

I coded in the c2 js plugin source to silence if crosswalk emuator like following (because error occurs when using native plugin on emulator):

if (navigator.platform == 'Win32')//<============crosswalk emulator
return;

I want to know whether this code also silence (skip) in x86 (apk) ?

I don't want this code not to silence (skip) in x86 (apk)

Thanks for your continuous supporting
Construct2 Cordova Plugins (currently 87 plugins): https://www.scirra.com/store/construct2 ... ugins-1662

Construct2 Prototype Capx (currently 50 capx): https://www.scirra.com/store/games-with ... -capx-3088

Home page: http://cranberrygame.com
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Post » Tue Nov 04, 2014 3:28 pm

Does anyone know if there's currently a way to add Amazon In-App Purchasing to a Crosswalk apk?
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Post » Tue Nov 04, 2014 6:42 pm

AlexFrancois wrote:Does anyone know if there's currently a way to add Amazon In-App Purchasing to a Crosswalk apk?

A quick google and I see a Amazon IAP Phone Gap plugin...so I would think its possible to add to crosswalk.
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Post » Wed Nov 05, 2014 2:26 am

Hi, @tumira

The GL version information showed when uploading APK is not relevant to the version adopted by Crosswalk internals. It is an filtering attribute openGlEsVersion specified in AndroidManifest.xml. You can find out more details about filters from <Filters on Google Play>. You can examine if openGlEsVersion has a correct value for Crosswalk app.

In addition, Crosswalk internals is built on top of GLES2.0, GLES3.0 support is still under the development.

tumira wrote:@IntelRobert

While migrating my games from CocoonJS to Crosswalks, I noticed that CocoonJS is using OpenGL2+ and Crosswalks is using only OpenGL1+ (in the information dialog while uploading APK) ?

I thought that WebGL 1 is OpenGL2.0ES and the new upcoming WebGL2 is OpenGL3.0ES but why is it Crosswalks build is only OpenGL1+ ?

I'm using stable version.

Thanks
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Post » Wed Nov 05, 2014 5:12 am

the Xdk has updated just an fyi
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Post » Wed Nov 05, 2014 5:43 am

Thanks @hmin

hmin wrote:Hi, @tumira

The GL version information showed when uploading APK is not relevant to the version adopted by Crosswalk internals. It is an filtering attribute openGlEsVersion specified in AndroidManifest.xml. You can find out more details about filters from <Filters on Google Play>. You can examine if openGlEsVersion has a correct value for Crosswalk app.

In addition, Crosswalk internals is built on top of GLES2.0, GLES3.0 support is still under the development.

tumira wrote:@IntelRobert

While migrating my games from CocoonJS to Crosswalks, I noticed that CocoonJS is using OpenGL2+ and Crosswalks is using only OpenGL1+ (in the information dialog while uploading APK) ?

I thought that WebGL 1 is OpenGL2.0ES and the new upcoming WebGL2 is OpenGL3.0ES but why is it Crosswalks build is only OpenGL1+ ?

I'm using stable version.

Thanks
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Post » Wed Nov 05, 2014 7:15 am

New update
Intel® XDK - Release - 2014 November 04 v1536

https://software.intel.com/en-us/html5/articles/release-notes-information-intel-xdk
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