Crosswalk Intel XDK experiences

Discussion and feedback on Construct 2

Post » Mon Jan 12, 2015 3:08 pm

@bscarl88 - yes, just put "beta" sorry for the confusion on the change there to a free text box
Intel Corporation
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Post » Thu Jan 15, 2015 7:11 am

I have IOS app that build using Cordova 3.x in IntelXDX. My app is in Landscape orientation.

All work fine, except there is potrait default Cordova Splash Screen show out when first open the app. I have insert my own landscape splash on the Launch Icon and Splash Screen section. Why my own splash screen didn't show up? How to remove the default Cordova splash?
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Post » Fri Jan 16, 2015 12:35 pm

I'm getting some weird audio issues. For one of my games, when emulating it ad testing it on a phone through IntelXDK, my sfx aren't playing at all. The music in the music folder plays, but the ones in the sound folder don't. Here is where it gets weird, I exported it out, and installed it on my phone and the again no sfx. After a few tries however, the sfx plays normally. I tested another game file through IntelXDK and the sfx in that game works fine. Anyone having similar issues with audio? Also, I just updated my IntelXDK so I am using the latest version 1621. I tested it out using both the blank template and the cordova template with same results.
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Post » Fri Jan 16, 2015 1:03 pm

APK Build results: CocoonJs=18mb; intelXDK=26mb; Original export from C2=9mb... in other news has anyone tried out Adbuddiz.
Been getting a few emails from them recently.
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Post » Fri Jan 16, 2015 5:21 pm

Hi. Any of you have a functional video working on an Intel XDK project? I can't get it to work. My video plays with no problem on IE 12, Chrome 28, Firefox 35 but not on Android. Thanks!
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Post » Fri Jan 16, 2015 5:24 pm

@lolva Some functions don´t work on mobile. Specially video and openGl (maybe it works using phonegap on ios8 and androidL)
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Post » Fri Jan 16, 2015 6:36 pm

@Scofano So, what can I do if I want a Video with the logo of my company at the start of the game?
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Post » Fri Jan 16, 2015 6:38 pm

@lolva I believe u can´t. It works on browsers but I can´t tell you how to do it on mobile. As I said, maybe using phonegap / ios 8 but I´ve not tested yet.
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Post » Fri Jan 16, 2015 11:15 pm

@carson leong I find that even though an app is landscape, if you launch while holding the device in portrait mode, the default XDK portrait splash screens will show up.

Just add splash screens for portrait, with the image rotated 90 degrees.
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Post » Sun Jan 18, 2015 9:39 pm

imaffett wrote:There is a new Crosswalk 10 beta that has the fix, but it is NOT in the Intel® XDK build system yet. We are testing it this week.

Any update about this?
I've rebuilt my game with Crosswalk 10 and all the Webstorage data have been wiped out...
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