Crosswalk Intel XDK experiences

Discussion and feedback on Construct 2

Post » Mon Jan 19, 2015 12:40 am

I gotta add that xdk 10 slowed the app A LOT. :/

@intelrobert
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Post » Mon Jan 19, 2015 11:34 am

Scofano wrote:I gotta add that xdk 10 slowed the app A LOT. :/

@intelrobert


Yes, the same here, maybe because Crosswalk 10 is based on Chomium 39, which has a lot of V-Sync/jank issues, and Crosswalk 7 is based on Chromium 36.
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Post » Mon Jan 19, 2015 2:00 pm

@IIDanII That should have been resolved. I will check with the team to see if/why Crosswalk 10 wasn't updated.

thanks,
Ian
Intel Corporation
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Post » Tue Jan 20, 2015 2:09 am

Scofano wrote:@lolva Some functions don´t work on mobile. Specially video and openGl (maybe it works using phonegap on ios8 and androidL)


Video doesn't work on crosswalk? That's a bummer. Is it a fix on intel's end, or does the C2 video plugin simply not support XDK yet?

What about CocoonJS's cordova exporter, does it support video?

@Iolva

If the video is really short, you could just load it in as an animation, couldn't you?
Don't lose your work. Backup your game with Dropbox.
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Post » Tue Jan 20, 2015 12:31 pm

I had to go to Crosswalk 10 because of google play was warning me it would delete my game from the app store. However all of the webstorage has been removed. Now I am happy that nobody bought any of IAP yet, but I don't want this to happen again.

So how much can we really trust Crosswalk? This can become a very big problem. If it keeps erasing the players progress. Does anyone know that if I build my app again with crosswalk 10 will it erase webstorage again? Remember my last build is Crosswalk 10 now.
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Post » Tue Jan 20, 2015 1:38 pm

Furdy wrote:I had to go to Crosswalk 10 because of google play was warning me it would delete my game from the app store. However all of the webstorage has been removed.


I also did a test export with Crosswalk 10, but my webstorate stayed. So no errors regarding that on my end.

If you think about it: As far as I know, the device stores the webstorage data from the game in the folder it creates based on the name you set in the Intel XDK (com.companyname.app). So if you release a new version of the game, it should still use the same storage. Correct me if I'm wrong.
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Post » Tue Jan 20, 2015 2:32 pm

@glerikud It was a known Crosswalk bug, it was reported fix but we're awaiting the fix to make its way into XDK's cloud compiler. If it works for you, they must have done the update on their end.
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Post » Tue Jan 20, 2015 2:44 pm

Silverforce wrote:@glerikud It was a known Crosswalk bug, it was reported fix but we're awaiting the fix to make its way into XDK's cloud compiler. If it works for you, they must have done the update on their end.


Thank you.
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Post » Tue Jan 20, 2015 6:24 pm

I am glad it's resolved. Is there any way for the future to prevent these kind of things on my end? It would really cause lots of issues if people lose the IAP cause of this.
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Post » Tue Jan 20, 2015 6:48 pm

Are the servers updated yet (to Java 7 or whatever :D)? Is that everything required for FB plugin?
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