Crosswalk Intel XDK experiences

Discussion and feedback on Construct 2

Post » Tue Jan 20, 2015 8:14 pm

glerikud wrote:
Furdy wrote:I had to go to Crosswalk 10 because of google play was warning me it would delete my game from the app store. However all of the webstorage has been removed.

I also did a test export with Crosswalk 10, but my webstorate stayed. So no errors regarding that on my end.

When did you build it?
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Post » Tue Jan 20, 2015 10:10 pm

2 days ago I think, but don't rely on that for serious projects. Better test first.
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Post » Tue Jan 20, 2015 11:05 pm

I've tested it two days ago too, and webstorage data were lost after the update...
I'll try again tomorrow...
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Post » Tue Jan 20, 2015 11:48 pm

If your having trouble with the updating I created a tutorial today to resolve the google security issues.

https://www.scirra.com/tutorials/1349/h ... ate-in-xdk
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Post » Wed Jan 21, 2015 7:06 am

@Ashley @intelrobert

Just wondering: what is the state of video support in crosswalk? Can't get it to work.

So far I've tried mp4 (h264, aac) and WebM (VP9, Opus) with no luck. Going to try WebM (VP8, vorbis) and OGV (Theora, vorbis) next.
Don't lose your work. Backup your game with Dropbox.
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Post » Thu Jan 22, 2015 3:01 am

WebM (VP8, vorbis) and OGV (Theora, vorbis) also fail. All of these videos run fine in chrome for android and firefox for android.

Why doesn't crosswalk support this? Is there some additional step required? Where is the missing link here, in the video plugin, or in XDK?

This is getting really aggravating... :x
Don't lose your work. Backup your game with Dropbox.
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Post » Thu Jan 22, 2015 3:13 am

Have u tried phonegap ios8 / android L ?
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Post » Thu Jan 22, 2015 6:40 am

aquinn wrote:@carson leong I find that even though an app is landscape, if you launch while holding the device in portrait mode, the default XDK portrait splash screens will show up.

Just add splash screens for portrait, with the image rotated 90 degrees.


@aquinn, I have try upload both landscape and portrait splash in Icon and Splash section in IntelXDX, but IntelXDX didn't pick the portrait splash because I select landscape when build it. Is there any way to add both?
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Post » Fri Jan 23, 2015 11:17 am

IIDanII wrote:I've tested it two days ago too, and webstorage data were lost after the update...
I'll try again tomorrow...

Tested, and it worked fine. Webstorage data are still there.
This time I've set the Crosswalk Version to "beta" insted of specify "10". It should be the same but, anyway, double check the Build Log: Crosswalk Version 10.39.235.15 is the fixed one. ;)
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Post » Fri Jan 23, 2015 3:52 pm

With the stable version my game runs smoothly on phones and tablets, I was happy to see that but then I found out that I have to compile it with the newest version (beta) so that I can upload it to the Play Store, and now the game lags on phones and tablets, it's almost unplayable because of the lag, it doesn't react immediately like it should so you lose because of that.. I hope it will get better, I can't release the game if it works so crappy :s
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