Crosswalk Intel XDK experiences

Discussion and feedback on Construct 2

Post » Fri Jan 23, 2015 8:58 pm

Any update on the bad performance fix? I really hope this get fixed fast.
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Post » Sun Jan 25, 2015 9:05 pm

TiAm wrote:WebM (VP8, vorbis) and OGV (Theora, vorbis) also fail. All of these videos run fine in chrome for android and firefox for android.

Why doesn't crosswalk support this? Is there some additional step required? Where is the missing link here, in the video plugin, or in XDK?

This is getting really aggravating... :x


I have the same problem, have you solved it?
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Post » Sun Jan 25, 2015 9:38 pm

I also received the SSL warning on my XDK Exported game and followed the suggested fixed and used "beta"in XDK. This seemed to have work and for now the error is gone. I have realized though that the Admob banner ad in my game causes so much slowdown that the game is now unplayable. If I disable my internet connection so the ads do not show the game runs smooth. Anyone experienced this issue?
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Post » Sun Jan 25, 2015 9:46 pm

Iolva wrote:
TiAm wrote:WebM (VP8, vorbis) and OGV (Theora, vorbis) also fail. All of these videos run fine in chrome for android and firefox for android.

Why doesn't crosswalk support this? Is there some additional step required? Where is the missing link here, in the video plugin, or in XDK?

This is getting really aggravating... :x


I have the same problem, have you solved it?


No. I was hoping to get some reply from Ashley or intelrobert, but nothing so far. Looks like @imaffett is at Intel too, maybe he would have some input.

If this isn't supported, okay, but there is no official info from either Intel or Scirra that says 'videos are MIA on crosswalk'.

What's frustrating is that it works great on chrome mobile. I have a pretty low end android device, but amazingly enough I can not only play a video at decent speeds when previewing in chrome mobile, but I can even layer a grain field and scanlines over it and use a webGL distortion effect while maintaining decent fps (trying to do a crt effect). That I can do that on my device blows me away. Except...I need to publish as an app, not a webpage.

I guess I ought to just start a separate thread about this.

Grrr... /rant off :(
Don't lose your work. Backup your game with Dropbox.
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Post » Sun Jan 25, 2015 10:34 pm

dcadjust wrote:I also received the SSL warning on my XDK Exported game and followed the suggested fixed and used "beta"in XDK. This seemed to have work and for now the error is gone. I have realized though that the Admob banner ad in my game causes so much slowdown that the game is now unplayable. If I disable my internet connection so the ads do not show the game runs smooth. Anyone experienced this issue?


Hey,

I have the same problem. When I disable the internet the game works well as it should, but when I enable the internet and the admob banner appears then the game becomes slow and unresponsive. I hope this gets fixed.
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Post » Sun Jan 25, 2015 11:19 pm

TiAm wrote:
Iolva wrote:
TiAm wrote:WebM (VP8, vorbis) and OGV (Theora, vorbis) also fail. All of these videos run fine in chrome for android and firefox for android.

Why doesn't crosswalk support this? Is there some additional step required? Where is the missing link here, in the video plugin, or in XDK?

This is getting really aggravating... :x


I have the same problem, have you solved it?


No. I was hoping to get some reply from Ashley or intelrobert, but nothing so far. Looks like @imaffett is at Intel too, maybe he would have some input.

If this isn't supported, okay, but there is no official info from either Intel or Scirra that says 'videos are MIA on crosswalk'.

What's frustrating is that it works great on chrome mobile. I have a pretty low end android device, but amazingly enough I can not only play a video at decent speeds when previewing in chrome mobile, but I can even layer a grain field and scanlines over it and use a webGL distortion effect while maintaining decent fps (trying to do a crt effect). That I can do that on my device blows me away. Except...I need to publish as an app, not a webpage.

I guess I ought to just start a separate thread about this.

Grrr... /rant off :(


Please send me a link if you do that

I have a very nice video logo intro for my games but i can't use it! :(
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Post » Sun Jan 25, 2015 11:36 pm

I have the same problem with performance, but my game is only a test and dont have ads yet.
Tried to disable internet but no difference. With Crosswalk 7 runs fine.

And other thing related to the gpu black list. Ive tested the game on a mediatek mt6592 (mali 450 gpu), and runs very very slow. In a motorola motog runs fine, and is a lot less powerfull phone. Isnt the blacklist disabled by default on intel xdk?
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Post » Mon Jan 26, 2015 8:32 am

Hi heisendev.
Oh well. I guess we hang ten for now. It is after all still in beta so I'm sure it will get fixed eventually. I do have to say that my game, with ads off, does run silky smooth where before I had slight performance issues so that's a good thing.
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Post » Mon Jan 26, 2015 1:22 pm

Hi @TiAm - sorry I'm jumping into this issue later. I will try to get in touch with the Crosswalk Team to see what the status is. I know there can be problems with redistributing codecs because of IP issues.
Intel Corporation
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Post » Mon Jan 26, 2015 6:37 pm

@dcadjust @heisendev on AdMob account disable text banners. I noticed that animated text banners are the cause.
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