Crosswalk Intel XDK experiences

Discussion and feedback on Construct 2

Post » Tue Feb 24, 2015 8:31 am

I have found the solution:

After import the C2 files inside IntelXDX, you need to click on the upgrade button next to the Project Type in Project Info section. This will change the default Standard HTML5 project to HTML5 + Cordova project. Then, the you can add the Admob plugin inside Plugin section.
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Post » Tue Feb 24, 2015 9:16 am

After update I can't build with VersionCode that I specify... The system (Intel XDK) always returns version 60000 (Updated "versionCode" to "60000") but I write version 7 in the build settings... someone is experiencing this issue?

I've this problem after update... so I can't upload to Google Play.
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Post » Tue Feb 24, 2015 1:21 pm

New Projects need to be Cordova. When importing, you need to speficy Cordova.

Sorry for the confusion. I know with each release, they are changing the whole project management part. I understand it is frustrating to have to figure it out.
Intel Corporation
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Post » Tue Feb 24, 2015 1:40 pm

Does anyone know if app preview on iOS is representative of final performance?
I know running my game on android app preview is a lot slower than the final APK but as I understand android is better optimised? (crosswalk?)
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Post » Tue Feb 24, 2015 1:59 pm

@majesticAsFk - yes iOS performance is representative. For Android, if you use the "debug" tab and your device tethered, you will be able to test your app in Cross Walk
Intel Corporation
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Post » Tue Feb 24, 2015 2:13 pm

Ah ok, thanks for the answer - I was hoping for some hidden performance gains!
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Post » Tue Feb 24, 2015 2:16 pm

PeYMaN57 wrote:After update I can't build with VersionCode that I specify... The system (Intel XDK) always returns version 60000 (Updated "versionCode" to "60000") but I write version 7 in the build settings... someone is experiencing this issue?

I've this problem after update... so I can't upload to Google Play.



We are looking into this issue. The bug was introduced last week on the Cordova builds only. I will let you know when it's resolved.
Intel Corporation
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Post » Tue Feb 24, 2015 2:17 pm

TiAm wrote:@GSE

C2 won't export to Cordova if I set fullscreen to off.

@imaffett

New XDK has no option for Crosswalk v11, just v7 and v10. XDK's new press release says 'updated to Crosswalk V11'.

...? :?


We are working on getting that support out. It's independent of an XDK release, so you should see it as an option in the coming weeks (hopefully)
Intel Corporation
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Post » Tue Feb 24, 2015 4:14 pm

imaffett wrote:
PeYMaN57 wrote:After update I can't build with VersionCode that I specify... The system (Intel XDK) always returns version 60000 (Updated "versionCode" to "60000") but I write version 7 in the build settings... someone is experiencing this issue?

I've this problem after update... so I can't upload to Google Play.



We are looking into this issue. The bug was introduced last week on the Cordova builds only. I will let you know when it's resolved.


@imaffett ok, thank you!
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Post » Tue Feb 24, 2015 5:15 pm

@imaffett
I have two problems with the new XDK:

1. Builds with Crosswalk v10 crash on opening on a Hudl 2. Builds with version still 7 run fine. Not sure what has changed?

2. Audio lag is still a problem, from pressing a button to actual playback (this is nothing to do with preloading sounds BTW) Any outlook if audio lag can be improved?

Thanks
Alan
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