Crosswalk performance advise?

Get help using Construct 2

Post » Mon Feb 09, 2015 1:21 pm

Boooo! Sorry to hear that! Perhaps if you specify quad core / nexus 5 level of handset...? I know though - hardly inspiring.
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Post » Mon Feb 09, 2015 7:00 pm

@Colludium I spent most of the day tinkering and I have got to the point where I get a stable 55 fps with 60 physics objects using asm.js. I'll keep you posted but I believe it maybe caused by something else in the project conflicting with the physics engine. Essentially I am rebuilding my game from scratch and testing it on device regularly to find out what is that something.

So looking promising...
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