Crosswalk Performance Mega-thread

Discussion and feedback on Construct 2

Post » Fri Feb 27, 2015 2:04 pm

I would like to condense the Crosswalk Performance issues into one thread. I'm working with the Crosswalk Team in helping to diagnose the performance issues. What we need is the following

1) The device you are testing on (e.g Samsung Galaxy S3)
2) The OS of the device (e.g 4.3)
3) The Crosswalk version you are testing
3a) Does your Crosswalk 7 build perform better then Crosswalk 10
4) An APK to your project that we can test. This can be in the play store or a link that we can install.

If you cannot post the APK, send a password protected zip file to ian.maffett@intel.com (otherwise the antivirus will remove the JS files). Also include the password in the email :)

Thanks for all the information and patience. We want to have apps we can use for performance and regression testing.

Ian
Last edited by imaffett on Mon Mar 02, 2015 1:05 am, edited 1 time in total.
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Post » Fri Feb 27, 2015 8:05 pm

@imaffett

1. Nexus10
2. Android 5.0.2
3. 1494

3a. Not checked
4. Working on a Paid game not possible currently, plz don't mind. :)

This is very good , as I think it will help us all and a lot, also I am working on a 2D platformer , so when a big scene or say lots of objects come on screen , game gets little un Smooth I mean to say like kinda screen jerk movement.

I will make you update more when I test my game more. :)

Thanks , bye bye take care.
Have a nice .
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Post » Fri Feb 27, 2015 10:20 pm

1. Huawei MediaPad 10 link
2. Android 4.1.2
3.
CW 7 = 41 fps
CW 10 = 22 fps
Web Browser html5 = 57 fps

1. LG F60
2. Android 5.0.1
3.
CW 7 = 60 fps
CW 10 = 54 fps
Web Browser html5 = 60 fps

4. apk link (zip file includes crosswalk version 7,10):
http://happysubmarine.indieboygames.com/HappySubmarine_arm.zip

or

https://play.google.com/store/apps/details?id=com.indieboygames.happysubmarine
Last edited by jakub89 on Mon Mar 02, 2015 12:22 pm, edited 1 time in total.
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Post » Sat Feb 28, 2015 9:22 am

@imaffett make yourself a "special" email box for this. post the address here. i guess not every one will give public links to their projects.
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Post » Sun Mar 01, 2015 12:53 am

1. Samsung Galaxy s4
2. Android 4.4.2
3. 11 i believe, and they definitely worked better before 11
4. https://play.google.com/store/apps/deta ... ddon&hl=en
and https://play.google.com/store/apps/deta ... cape&hl=en
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Post » Sun Mar 01, 2015 10:17 pm

I will try and make something that demonstrates the problem, but til then...

Samsung Galaxy 4 7" tab
Android 4.4.2
Crosswalk 7 I'm seeing avg.FPS in the very low 30s on my app, with version 10 i see avg. FPS around 20 , dipping well into the teens. This is after udating XDK to the latest version.

@imaffett
Thanks for looking into this btw
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Post » Sun Mar 01, 2015 11:11 pm

@MelVin

This last intel xdk update are making crosswalk builds unplayable?? I'm finishing an update and almost ready to build and update my game on play store.
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Post » Sun Mar 01, 2015 11:48 pm

not necessarily, using version 7 instead of 10(10 being the default for me in the latest version of XDK) will give you the same results as before. it seems only version 10 is problematic. So you change the version back to 7 (in the project properties) if needed and you should be fine. eventually version 7 will no longer be accepted at the google play store. but for now I think it's still ok. Hope this helps.
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Post » Mon Mar 02, 2015 12:24 am

MelVin wrote:not necessarily, using version 7 instead of 10(10 being the default for me in the latest version of XDK) will give you the same results as before. it seems only version 10 is problematic. So you change the version back to 7 (in the project properties) if needed and you should be fine. eventually version 7 will no longer be accepted at the google play store. but for now I think it's still ok. Hope this helps.


Thanks. I'll test both later.
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Post » Mon Mar 02, 2015 1:04 am

FYI - The XDK update should have *nothing* to do with Crosswalk. The XDK is simply a client side application. The build servers live separately and communicate with each other.
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