Crosswalk Performance Mega-thread

Discussion and feedback on Construct 2

Post » Mon Mar 02, 2015 6:45 am

imaffett wrote:FYI - The XDK update should have *nothing* to do with Crosswalk. The XDK is simply a client side application. The build servers live separately and communicate with each other.


Hi, imaffett. Could you test my game? In my last update I verified that the game runs better when testing via wifi, while after built with crosswalk 10, have lag spikes for a short duration when playing in the first minute. After that the game's performance is "acceptable", but not the same.
Xperia L
Android 4.2.2
Crosswalk 10

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Post » Tue Mar 03, 2015 10:32 am

I'm off to GDC now. I tested your app on my galaxy S3 and it seemed fine, but I'll do better testing next week.
Intel Corporation
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Post » Tue Mar 10, 2015 12:05 pm

Just wanted to bump this thread. The Crosswalk team is happy to investigate this, as long as APK's are provided. If we do not have reproducible test cases, it's difficult for us to fix the performance issues.
Intel Corporation
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Post » Tue Mar 10, 2015 8:03 pm

@imaffett

What kind of APKs are you after? Whole projects built by us, or just sample ones
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Post » Wed Mar 11, 2015 1:35 am

@imaffet were you able to test my apps by chance?

You Can't Escape
https://play.google.com/store/apps/deta ... ddon&hl=en

Godsmash
and https://play.google.com/store/apps/deta ... cape&hl=en
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Post » Wed Mar 11, 2015 12:58 pm

GameThirsty wrote:@imaffett

What kind of APKs are you after? Whole projects built by us, or just sample ones


Any that demonstrates a performance issue between Crosswalk 10 and Crosswalk 7
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Post » Wed Mar 11, 2015 1:00 pm

bscarl88 wrote:@imaffet were you able to test my apps by chance?

You Can't Escape
https://play.google.com/store/apps/deta ... ddon&hl=en

Godsmash
and https://play.google.com/store/apps/deta ... cape&hl=en



Sorry, I haven't tested it yet. We didn't enable Crosswalk 11 until recently in the XDK, so my guess is you are building it yourself via the command line.

Do you have a version with CW 7 that I can also test? Do you know the FPS you were getting? One problem I'm having is reporting data back to the team. Everyone is stating "visual" confirmation, but we need FPS too if possible.
Intel Corporation
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Post » Wed Mar 11, 2015 1:17 pm

Crosswalk version 10 is a disaster ! on Galaxy s3 mini my game runs at 8 fps vs 45 fps if i use Crosswalk 7 (both Canvas 2d)
webgl is much worse ! (6 fps vs 12 fps)
Today i found this Warning inside Intel XDK software: "Warning: Crosswalk 7 uses an insecure version of OpenSSL and may be rejected by the Google Play Store. Use Crosswalk 10 if you plan to distribute via the Google Play Store."
if so it'll be a very big problem :(
please tell me what to do.
thanks
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Post » Wed Mar 11, 2015 5:07 pm

@Egyptoon

As stated in the first post, can you provide an APK to your game? And how are you testing the FPS?

We are working with the Crosswalk team to get this resolved, but need APK's for them to test, along with devices and OS's (which you provided)
Intel Corporation
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Post » Wed Mar 11, 2015 8:25 pm

imaffett wrote:
bscarl88 wrote:We didn't enable Crosswalk 11 until recently in the XDK, so my guess is you are building it yourself via the command line.


Wait, what? I just updated XDK, but I didn't see Cwalk 11 as an option. How do we build with it?
Don't lose your work. Backup your game with Dropbox.
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