Crosswalk Performance Mega-thread

Discussion and feedback on Construct 2

Post » Thu Apr 09, 2015 6:54 pm

I will keep everyone updated. Keep in mind, Google *may* flag your app since it reports Open SSL 1.0.1e instead of 1.0.1h , but it does have the fix. I will have helper text for everyone to petition Google with.
Intel Corporation
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Post » Fri Apr 10, 2015 11:45 am

@imaffett: Yes, i'm waiting for obb extension
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Post » Fri Apr 10, 2015 9:48 pm

Nice
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Post » Sat Apr 11, 2015 1:16 am

Do we have an estimate on CW11/12 yet? I have an app that is pending being sold but I really don't wan to release it with the current performance problems
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Post » Sat Apr 11, 2015 1:23 am

@bscarl88
According to test results on this thread using shells provided by @imaffett , Crosswalk 11 and 12 both have the same performance issue as crosswalk 10 or even worse, while crosswalk 7 is the best one to build with for now (45 to 60 fps).
Hope they fix new versions of Crosswalk to be even better than 7.
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Post » Sat Apr 11, 2015 3:37 am

Egyptoon wrote:@bscarl88
According to test results on this thread using shells provided by @imaffett , Crosswalk 11 and 12 both have the same performance issue as crosswalk 10 or even worse, while crosswalk 7 is the best one to build with for now (45 to 60 fps).
Hope they fix new versions of Crosswalk to be even better than 7.


ugh.... thanks for the update man. One day, this all will work out well, maybe in C3 lol. Not to hate on you intel guys or anything. I know you guys are trying your best and only have so much to work with, not like there's many/any better options for mobile exports
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Post » Sat Apr 11, 2015 3:06 pm

@bscarl88
To be honest this issue related to Crosswalk team not Intel.
and again : C2 must export natively independent of any 3rd parties :) Ashely is not convinced yet and he'll never :)
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Post » Sat Apr 11, 2015 4:33 pm

Egyptoon wrote:@bscarl88
To be honest this issue related to Crosswalk team not Intel.
and again : C2 must export natively independent of any 3rd parties :) Ashely is not convinced yet and he'll never :)


it's just very comfortable to earn money on C2 and sending all angry people to some 3rd party companies
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Post » Tue Apr 14, 2015 2:14 pm

@imaffett
So, do you know when are they going to update the Open SSL 1.0.1e to 1.0.1h?
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Post » Tue Apr 14, 2015 2:25 pm

I'd also like to know the answer to the above question please. If it is as you say and they've fixed it but just need to revise the version identifier, surely can't take this long?
My game is ready but I need this fix before uploading...please?
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