Crosswalk Performance Mega-thread

Discussion and feedback on Construct 2

Post » Sun May 10, 2015 4:01 pm

Hi @imaffett
Under some project folders now I have a "plugins" folder, but not in all of my project folders.
What's it is purpose?
Last edited by Iolva on Mon May 11, 2015 11:46 pm, edited 1 time in total.
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Post » Sun May 10, 2015 6:27 pm

where do i put this --xwalk-command-line="--ignore-gpu-blacklist" ?
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Post » Mon May 11, 2015 6:44 pm

@ex32
No you can't, must be done by intel XDK team, i tried to write this command by myself but it didn't work.
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Post » Mon May 11, 2015 7:48 pm

@ex32 and @Egyptoon - correct. This is on the todo list for our team to complete.
Intel Corporation
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Post » Thu May 14, 2015 2:48 pm

@imaffett, Is Intel planning to release a XDK version that we can change this configuration?
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Post » Mon May 18, 2015 2:37 pm

@imaffett
Waiting for the integration of command line within intel XDK , can you please tell me when can i expect this update to ignore-gpu-blacklist and Crosswalk 14 ?
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Post » Mon May 18, 2015 7:21 pm

@Egyptoon - I was just told that all our builds have ignore-gpu-blacklist on by default.

As to the Scia fix, I do not have a definite date currently. I'm hoping to hear back soon. They are trying to upstream the change, but that is a long process. A backport may be made to a version now to speed it up.
Intel Corporation
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Post » Tue May 19, 2015 6:10 pm

@imaffett, as soon as you have news, please let us know!
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Post » Wed May 20, 2015 2:17 am

I'm posting this not to promote any other software programs but just to give a short review on the performance of games made using Biuldbox software on Android, compared to C2 + intel XDK
please test this APK, it's just a fast test on performance using the same assets from my Game Propaganda.
https://www.dropbox.com/s/fgc4yu6j5du70 ... a.apk?dl=0

PROS:-
* The APK size is just 5 mb instead of 23 mb using C2 + Crosswalk + intel xdk
* The performance is just amazing! no glitches even with banner ads displayed!, no sound delay.
* No need for any plugins, i just added the Leaderboard ID and ad units ids, and every thing is working just perfect.
* No programming at all!
* Physics engine is AMAZING and so powerful even on old devices.
* Games run on almost every device supporting android 2.3 and up.
* You can export to android, ios, windows, and Amazon

CONS:-
*VERY limited software, it's just a template! you just import your assets and adjust some parameters, you can't build anything not included within those templates, just Bouncing, Flappy thing, Runner, jumping games, you can't even make a health bar!!!
* VERY VERY VERY expensive!

BUT: you can make very powerful games that looks very professional faster than C2!
Very limited ? YES, and useless if you're planning to make your very OWN game styles

If just C2 can export games like Buildbox does, I'm ready to pay 3000 USD for it !
and AGAIN: i'm posting this because i need C2 to export for mobile phones just like Buildbox and i gave you a downloadable example.
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Post » Wed May 20, 2015 3:51 am

@Egyptoon

Please apply for cocoon.io beta
stable Canvas+ with native AdMob ads will rock
(but now we have to find and report all bugs)
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