Crosswalk Performance Mega-thread

Discussion and feedback on Construct 2

Post » Wed May 20, 2015 4:05 am

@Egyptoon
Sign!!!!

Ummpf, what a tension the last weeks! :D
Its hard to broke the own projects at the moment because of the technical problems :(
I am very hopeful about Cocoon!
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Post » Wed May 20, 2015 6:34 pm

@szymek
Direct AdMob ads or via MoPub network ?!
Thanks for telling me about this, i added my email to the waiting list.
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Post » Wed May 20, 2015 6:49 pm

1 Payment of $2,675.00? Yeah right!
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Post » Wed May 20, 2015 6:58 pm

@BasicTribe
I'm still don't believe in HTML5 games on mobile phones, but I'll try the new Cocoon for sure.
I just amazed the performance of games made with Buildbox using the same assets from my game, 100% native and gave me a huge performance boost and very smooth animations!
The Huge problem about Buildbox is the lack of programming! no event sheet, no code, nothing! just drag and drop your assets and tweak some parameters! this software is not designed for real game makers, may be for kids i don't really know.
There are many limitations, you can't design your own games, you can't imagine and create your imaginations as it is.
I can make that using C2 where there is no limitations at all.

The point is: Ashly will never listen, he will never make a native exporter and will depend forever on 3rd party plugins and other software programs to export for mobile phones.
The performance of Buildbox games broke my heart, i really need this in C2.
Last edited by Egyptoon on Wed May 27, 2015 4:45 am, edited 2 times in total.
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Post » Wed May 20, 2015 7:03 pm

@Iolva
As I said before, it's very VERY expensive BUT I'm ready to pay if C2 can give me the same stability and performance.
Why? because i can earn that money from my 1st game if it runs that smooth on almost every device.
Search Google play for these games made with Buildbox: Bounce, The line ZEN
the physics performance is unbelievable!
Last edited by Egyptoon on Fri May 29, 2015 11:44 am, edited 1 time in total.
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Post » Wed May 20, 2015 7:34 pm

Well, is always the same history with some users :/
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Post » Thu May 21, 2015 2:59 am

@Egyptoon

with Ludei's Atomic Plugins https://github.com/ludei/atomic-plugins-c2 you can use native AdMob ads in Cocoon.io

I have tested them and they are working well; and now, as in Cordova, you will get 2 APKs: one for ARM processors and one for Intel processors; my 5-6 MB zip files are changed into 12 MB APKs, so it's much better than in Crosswalk; and it's still fast :)

however it's still beta, so people are finding bugs, and Ludei is fixing them

anyway: I have just tested one of my super simple apps using Chromium, technology advised by Scirra: 1 object with 1 sine behavior (moving left and right) and even this was not smooth on Android. LOL.

It seems that Ludei treats us more serious. And they do it for free.
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Post » Tue May 26, 2015 11:38 am

Just a heads up. Google has acknowledged the performance issue and are working on their own patch.

https://codereview.chromium.org/1144433002/
Intel Corporation
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Post » Fri May 29, 2015 3:11 am

CW 13.42.319.11 is the stable version now! And, of course Intel XDK is still using a beta version of CW 12. I hope we can start using Visual Studio soon.
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Post » Mon Jun 01, 2015 7:34 am

i just found that the new cocoon is very complicated and there are no tutorials showing how to use it.
no hope in C2.
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