Crosswalk Performance Mega-thread

Discussion and feedback on Construct 2

Post » Mon Jun 01, 2015 11:47 am

i guess programming and dev isn't for you egyptoon. it's a tough job, if you want everything on one click to go - then maybe you should reconsider your hobby/job.

p.s. real games (AAA) have over 1 million lines of code. i wonder if you could keep up with that. probably not. you can't keep even with c2.
Sea Monsters template - Isometric
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Post » Mon Jun 01, 2015 5:47 pm

saiyadjin wrote:i guess programming and dev isn't for you egyptoon. it's a tough job, if you want everything on one click to go - then maybe you should reconsider your hobby/job.

p.s. real games (AAA) have over 1 million lines of code. i wonder if you could keep up with that. probably not. you can't keep even with c2.


Yeah, you have to think now if all of this is what you want because you have a lot of problems even with a flappy bird game
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Post » Wed Jun 03, 2015 11:55 pm

@Iolva
@saiyadjin
who have problems?! me?!!
The software you bought have so many problems, and again: give me one (just single one) game made with C2 and works on mobile phones without problems, talking about the number of downloads, again: give me just one popular game made with C2 and have over 100k downloads.
simply C2 is NOT for mobile phones.
I don't have any problems with Buildbox right now regards its limitations.
BTW, again: check "the line zen" and "Bounce" games, both made with Buildbox and have more than 1 million downloads.
just install them and test the performance and stability on ANY device.

About my job, yea you are both right.
Here is my job: https://www.youtube.com/Egyptoon
independent animated film director, Certified YouTube partner, Cartoonist, Character designer and motion designer.
SO, when i decided to make games i looked for a software that makes me focus on those things, my real job, and C2 supposed to give me that and it gives me that only on web, not mobile phones.

why should i repeat what i said before so many times?! you are testing on modern mobile phones that can run anything, try a torture test device and see what performance you get then.
The native exporter will be the final solution of all those endless problems.

My problem is exactly yours, so you'll never make a single popular game using C2 because it'll NOT work on at least 60% of your target users' phones and will have a very poor rating on the market because of that.

i don't have any problems using the software itself and I've many working games that run perfectly on my website, because C2 is for web ONLY, html5 games are for WEB only and it'll be that way for a very long time.

GOOD LUCK
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Post » Thu Jun 04, 2015 2:01 am

Well, I don't have a game with 100k or more... One have less, a lot less downloads on google play. But the game we are finishing now works on more than 60% of our target devices - Android 4.1 and higher. We have only an issue with one device so far - Lava Iris 455 (Android 4.1.1) - game is loading and visible in the background but after about a second screen turns black and nothing works. Rest of our test devices works just fine. And I'm using quite a few third party plugins, IAP, Ads, a lot of sprite, sprite fonts, tilemaps, arrays, dictionaries, families and more. No issues here with CW.

If something is not working for you then there's a reason for investigation, why it's not working.
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Post » Thu Jun 04, 2015 9:33 am

@shinkan
what are you talking about ?! there is a huge performance issues with Crosswalk for months now and everyone is waiting for a fix!
even a very simple flappy bird game can't run at 60fps.
check the previous posts on this thread.
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Post » Thu Jun 04, 2015 10:14 am

@Egyptoon
I'm aware of all issues with crosswalk. But i'm not noticing any of this in my current project on devices we test the game on (except that one). All build I made in last 3 weeks with CW7 - CW10 works for us and all our testers very nicely and smoothly, there are occasional frame drops but nothing to be worried or concerned about.
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Post » Thu Jun 04, 2015 10:33 am

@shinkan
Crosswalk 7 will give you the best performance but you aren't able to publish your game on GooglePlay because of an OpenSSL issue that won't be fixed.
CW10 have a huge performance issue, try another test device, or publish your game and get tons of crashes reports and complaints.
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Post » Thu Jun 04, 2015 11:09 am

@shinkan

have you ever seen 100% smooth sine behavior in Crosswalk? :)

just 1 object + sine behavior...
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Post » Thu Jun 04, 2015 11:29 am

@szymek
I didn't use sine behavior for long time xD but LiteTween work fine :D

Maybe that's the thing, I usually just use Fade, Pin, LiteTween and all the movement I making myself in events :)
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Post » Thu Jun 04, 2015 2:09 pm

@shinkan

on Cocoon sine behavior works quite well - so the point is that Crosswalk always will be much bigger and much slower than Cocoon. And no one - at least Scirra - cares about that. Anyway: thanks for tips about LiteTween.
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