shinkan wrote:did you use old Cocoon? or new ".io" one?
The new one.
Here's the test version 2.source .capxCrosswalk export .apkCocoon export .apk
32 sprites with sine behavior and again tested on Samsung Galaxy Tab 3 7.0 SM-T110Crosswalk 12
41-49 FPS (average 44)Cocoon
60 FPS stable
FPS makes it clearly visible what export you should use for exporting C2 games. Again, this is how things are at the moment and they may change in the future. I'll do some more tests to see where the Cocoon will break.update
For testing, I was using cw12 shell with gpu blacklist. This turned the device into canvas 2d mode and the results for Crosswalk were much worse (22 FPS). After exporting the testing version with Intel XDK it uses webGL correctly and FPS went up.
Still it doesn't change anything about which export performs better at the moment.
Crosswalk is lagging no matter if 1 or 32 sprites are used. I'll try to add more sprites to see if it makes a change in FPS.