Crosswalk Performance Mega-thread

Discussion and feedback on Construct 2

Post » Wed Feb 10, 2016 8:08 pm

SPY 84 that is what you said you cant afford GM and you only play games. you do not wish to do something about your life and future. I have stopped my employee to extend web site cos I have google full account that do my adds and more. Grow up spy84 and I would advise you to go and work for MI 5 or 6 with spy tag
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Post » Wed Feb 10, 2016 8:15 pm

@lordshiva icant afford gm cause i have other priorities. anyways you are a waste of my time go to a clinic you need some help...
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Post » Thu Feb 11, 2016 10:17 am

SPY84 Subject close and I have been to clinic and Doctor Ashley, Tom, Julian said I am fine but, these doctors told me please do not take this subject further. Subject close. SPY84 where do you live I will send you fund for GM if you say nicely. I could do that for poor spy84
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Post » Mon Apr 11, 2016 4:38 pm

I can't seem to find a good answer to this: do the experts on here recommend building with the shared or the embedded Crosswalk runtime?

I saw a post which suggested that a message popping up saying they need to download the Crosswalk runtime would make most users just delete the game. I suppose I tend to agree with that. What do you think?

"To be yourself in a world that is constantly trying to make you something else is the greatest accomplishment."

Ralph Waldo Emerson
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Post » Mon Apr 11, 2016 9:18 pm

@Egyptoon I'm actually very Impressed. That's the fastest and smoothest running Game Maker APP I HAVE EVER SEEN!!
Very Tempting...
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Post » Tue Apr 12, 2016 3:16 am

@STARTECHSTUDIOS

Many thanks for your comment about my game.
game maker studio is on sale right now (half the price)
https://www.yoyogames.com/get
225 USD for the GameMaker professional + android exporter + Android YOYO compiler
the last one is to achieve a better performance but i didn't test it yet! Propaganda game has been compiled using the standard Android exporter only!
The performance is great because it is a native app and the small resolution 800 X 480.
with YOYO compiler the code will be translated into c++ during exporting which is much faster on mobile phones.

Those downloads and good ratings came from my YouTube channel audience
check it out
https://www.youtube.com/user/Egyptoon
i've 620K subscribers who can support me in making games.
i know that Propaganda isn't that good to have such rating but your fans can support you and encourage you to be better, so they gave me 4 or 5 stars to say (this is good enough as a start, keep making better games for us) ;)

and again : i'm not saying that to support YOYO Games in any way. because "ANY" software that can export natively will give you a great performance on mobile devices.
as i said before many times: C2 is more than great in making HTML5 games for websites (only) , but it's not for mobile phones.
Ashly refuses to allow native export for C2.
Gdevelop software is very similar to C2, but it's open source and free, they are working now on a native exporter for mobile phones, when they finish it, no one will use C2 anymore.
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Post » Tue Apr 12, 2016 4:38 am

@Egyptoon: Thank you for your info, by the way i installed your game since you worked on C2, the latest update very Impressed, so smooth and light. I just said.. "woww.... !!!"

I have a question about GM, but please read about my game:

I used to Clickteam for my game, my game is customable face, using user face that load image on gallery or camera and then use alpha channel to make it as character's face in the game. However, I success to load external image (gallery or camera) using Clickteam but failed to used alpha channel because Clickteam lack of this feature. That's why i asked to refund several months ago.

Now about GM, as far as i know, GM is sandboxed, it can't load file browser or opening external images in the android device. Can you confirm this?? I just googled and no one can success to open file browser on android device as my game is customable character's face

For this moment, i still using C2 because it has all features (using file chooser plugin and support alpha channel). Just little issue about high CPU usage on crosswalk...
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Post » Tue Apr 12, 2016 5:29 am

@ nikosurfing
Thanks for your comment
Frankly i didn't make this before, but i found a function in GMS: get_open_filename(filter, fname); it MAY do what you're asking for.
here is an example but I've no idea if it works on mobile devices :-
http://gmc.yoyogames.com/index.php?showtopic=417617

did you checked the needed permissions using Clickteam fusion ?
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Post » Wed Apr 13, 2016 5:08 am

@Egyptoon
Thanks for the info! :) :) :)
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Post » Wed Apr 13, 2016 9:38 am

@Egyptoon : opening file gallery or camera in clickteam is not the problem, the problem is Clickteam lack of alpha channel support for mobile (alpha channel needed for my game for masking face). Also, the transition not working on mobile. It officialy confirmed by fernando on their forum.

Looks like i stick on C2 at the moment, you know GM so complicated and need more time to learn programming, i prefered Unity instead.
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