Crosswalk Performance Mega-thread

Discussion and feedback on Construct 2

Post » Sat Mar 21, 2015 1:14 am

I don't have much spare time right now to test it, but I appreciate the ping. I'll follow this thread.
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Post » Sat Mar 21, 2015 2:41 am

@imaffett
@TiAm
Many thanks, I'll test that.
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Post » Sat Mar 21, 2015 5:00 am

I'll test it!
Thanks!
Last edited by Iolva on Sat Mar 21, 2015 2:32 pm, edited 1 time in total.
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Post » Sat Mar 21, 2015 5:11 am

@imaffett

Tested both my apps on both of your APKs. What's real odd though is that both games are much faster when running through your APKs VS running natively. There are no noticeable lag spikes in my GodSmash game like there are in the normal app. Why would that be?

GodSmash: Armageddon: no noticable difference
https://dl.dropboxusercontent.com/u/104 ... index.html

You Can't Escape: slightly better performance on CW12
https://dl.dropboxusercontent.com/u/104 ... index.html

Device
Samsung Galaxy S4
Android 4.4.2
Last edited by bscarl88 on Sat Mar 21, 2015 3:41 pm, edited 1 time in total.
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Post » Sat Mar 21, 2015 6:08 am

@imaffett

Maybe it would be a good idea to up a CW10 shell as well? That way we could compare it to 11/12 without wondering if we did something wrong during export. BTW, the shells work when previewing over LAN, which is enormously convenient, and makes them useful for normal testing purposes too. :)

I've tried two games so far, and I'm not seeing a lot of difference between CW11 and CW12. I'd like to test more before making my mind up. I don't see a leap with either apk over native export though...maybe I need to re-export with the latest version of 10.
Last edited by TiAm on Sun Mar 22, 2015 3:51 am, edited 2 times in total.
Don't lose your work. Backup your game with Dropbox.
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Post » Sat Mar 21, 2015 2:28 pm

Hi
I would like to point out three things:

1. Is the WebStorage going to work if we update our APKs from CW10 to CW12?
The upgrade from CW7 to CW10 erased all the WebStorage

2. I have tested my app with the "CW11Shell" and "CW12Shell" and I have to say the performance is way better than CW10 (CW11 is fast, but CW12 is even a little bit faster)!
The game feels totally different, I'm hoping to see CW12 as stable version

3. Is somewhere a changelog of these CW11 and CW12?
I'm sure the improvements we are seeing here does not come from magic!
I would like to read the changelogs

Thanks for all the effort!
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Post » Sun Mar 22, 2015 11:28 pm

@imaffett
Here is my test results:-

Testing Device: Galaxy s3 mini
Game: propaganda
scale mode: scale outer
Hdpi : on
up scale quality : low
down scale quality : low
-------------------
* current version on Google play built with crosswalk 7 and (canvas 2d) = 45 fps - smooth and very playable
link of the crosswalk 7 version : https://play.google.com/store/apps/deta ... propaganda
* Crosswalk 11 shell (canvas 2d) = 30 fps - playable but not smooth
* Crosswalk 11 shell (webgl) = failed , the game forced to run on canvas 2d
* Crosswalk 12 shell (canvas 2d) = 20 fps - unplayable
* Crosswalk 12 shell (webgl) = failed, the game forced to run on canvas 2d
* Chrome beta (canvas 2d) = 15 fps - unplayable
* Chrome beta (webgl) = failed
* Chrome (canvas 2d) = 20 - unplayable
* Chrome (webgl) = 30 - playable

Conclusion:-
Crosswalk 7 is still much much better and I've no idea why.
Crosswalk 11 is faster than 12 ?!!!
Crosswalk 7 > 11 > 12

tell me if you need to test the uploaded game by yourself in shells ,to send you the urls.
Thanks for help
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Post » Mon Mar 23, 2015 5:32 am

Hmm
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Post » Mon Mar 23, 2015 9:42 am

@imaffett

Hello, for me CW7 is still better than 11,12.
Another words, the higher version cw = the less fps :o :)

game url: http://happysubmarine.indieboygames.com
apk cw7: http://goo.gl/jEIKlw

cw12 = 20 fps
Image

cw11 = 34 fps
Image

cw7 = 41fps
Image
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Post » Mon Mar 23, 2015 1:28 pm

Thanks for the responses everyone! I will get a CW7 shell and a CW 10 shell up in the next two hours.
Intel Corporation
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