Crosswalk Performance Mega-thread

Discussion and feedback on Construct 2

Post » Fri Mar 27, 2015 12:00 am

You have to actually play the game. Tap or click on the screen. I've made it super easy so shouldn't be a problem finish it. When you crash a pipe or ground the game restarts, that's why that timer jumping.
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Post » Fri Mar 27, 2015 12:15 am

@Noga
Ok, thanks
i thought it's a demo played automatically for 20 secs :)
I'll come back with test results
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Post » Fri Mar 27, 2015 12:32 am

@Noga
Test results on Galaxy s3 mini
Crosswalk 7 (canvas 2d)
Min = 52 | Max = 59 | avg= 56.9 (AMAZING!)

Crosswalk 10 (canvas 2d)
Min= 34 | Max = 40 | avg = 36 (poor - too much lag)

Crosswalk 11 (canvas 2d)
Min= 36 | Max= 42 | Avg= 38 (poor - lag)

Crosswalk 12 (canvas 2d)
Min= 19 | Max= 24 | Avg = 22 (****! and totally unplayable)

This is it.
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Post » Fri Mar 27, 2015 9:50 am

@Egyptoon

I see results of your tests and I want to cry. OMG...

Crosswalk = Slowwalk
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Post » Fri Mar 27, 2015 10:06 am

szymek wrote:I see results of your tests and I want to cry. OMG...

Crosswalk = Slowwalk


Can you try the test on your device? See this post
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Post » Fri Mar 27, 2015 10:56 am

Noga wrote:Can you try the test on your device? See this post


Alcatel One Touch Flash - 8 core MediaTek MT6592M - Android 4.4

CW7 - webgl - min. 56 - max. 59 - avg. 57.84
CW10 - webgl - min. 51 - max. 59 - avg. 56.25
CW11 - webgl - min. 54 - max. 59 - avg. 57.50
CW12 - webgl - min. 57 - max. 59 - avg. 58.17

CW7 = 1 jitter per pipe
CW10-12 = 2-3 jitters per pipe

CW12 has avg. FPS better than CW7 but CW7 in practice works better

anyway it only proves that CW7 can run game with 1 simple sprite and pipes with bullet behavior (I guess). It would be nice to see something with more objects, behaviors and so on.
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Post » Fri Mar 27, 2015 11:07 am

@szymek
Your test device came with useless results because it's very powerful, it can run anything and you will NEVER feel a difference in fps. as if you run the game on a PC, please try something else, s3 , s4 , etc
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Post » Fri Mar 27, 2015 11:16 am

@Egyptoon

but as you can see - even on powerful mobile I can't play very simple C2 game at 60 fps, 100% smooth, 0 jitters with Crosswalk.
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Post » Fri Mar 27, 2015 11:28 am

@szymek
That's exactly what makes me mad. this issue MUST be FIXED somehow ASAP or C2 will be totally useless.
after all those tests I'm waiting for results very soon from Intel and Crosswalk
or C2 MUST provide native exporter or even replace the whole software with a new one makes NATIVE android and ios.
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Post » Fri Mar 27, 2015 11:31 am

@szymek
BTW I'm just looking for 40 fps, it'll be enough for games to be playable , and i can't even get this without crosswalk 7, according to those results the future is DARK, No, totally BLACK with no hope, Xwalk 10,11,12 ---- > stop "downgrading" please they are all useless.
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