Crosswalk version 10 performance

Discussion and feedback on Construct 2

Post » Wed Mar 11, 2015 1:12 pm

Hi Everybody
Today i noticed this warning inside Intel XDK
Warning: Crosswalk 7 uses an insecure version of OpenSSL and may be rejected by the Google Play Store. Use Crosswalk 10 if you plan to distribute via the Google Play Store.

But what i found is that Crosswalk version 10 has a dramatic effect on performance, the frame rate is about 8 fps !
With Crosswalk 7 Games run at average 45 fps.

Another strange thing I've found: Games with Webgl disabled (Canvas 2d) are much faster ! Webgl supposed to improve performance but i found Canvas is much faster!
I've no idea why, so please tell me what is happening.
Thanks
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Post » Wed Mar 11, 2015 1:49 pm

Dude.. the thread right next to yours..

crosswalk-performance-mega-thread_t125842

Intel wants APKs that demonstrate the performance regression. So go forth and post your stuff!
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Post » Wed Mar 11, 2015 3:43 pm

@Eisenhans

what Intel can do about jittering Chromium? They won't create their own version of Chromium. So it's nice thread but it seems pure Public Relations.
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Post » Wed Mar 11, 2015 6:55 pm

what Intel can do about jittering Chromium?


Which hurts more? When a juggernaut like Intel Corp. kicks you in the balls or some small timers on a forum? ;)
If Intel comes running with a serious case of reproducible bugs I think you take a look at it, at the very least.
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Post » Wed Mar 11, 2015 10:38 pm

@Eisenhans

"Which hurts more?"

it hurts the most when the only real thing you can do is to "star" issue on code.google.com and wait many months for bugfixing. But nevermind. Maybe Intel can push Google.
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Post » Thu Mar 12, 2015 3:30 am

Thanks for reply, i sent them the apk and test results.
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Post » Sun Mar 15, 2015 4:20 pm

my game on Google store built with Crosswalk 7
https://play.google.com/store/apps/deta ... propaganda
here is the same game version built with crosswalk 10
http://egyptoon.net/propaganda_xwalk10.apk

please check both versions for performance
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