CrowdGaming - your smartphone is your controller

Discussion of tools and resources for game developers

Post » Sun Jun 14, 2015 4:42 pm

Hi,
I've completed the first beta release of a CrowdGaming concept! So what is crowd gaming?! Simply put it's people playing together using their smart phone as the controller, over a local wireless network! The cool thing is that you build the controller in construct 2 and you build the game in construct 2 as well!

But there must surely be some complex woodo stuff connecting the two?
Well... there is a nodejs game server that let's the controller talk to the game. The nice thing is that you only have to start it and stop it, the coding has already been taken care of.

Controller:
You can change the look and feel of the controller and even extend it to send different actions.

Game:
There is an event sheet called engine that does all the heavy lifting with interpreting the actions sent by the controller. To build your own game simply create a new layout and add an event sheet that includes the engine event sheet. An example game is included that shows how to do this.

Inspiration:
What could this be used for? Connect the computer running the MainGame to a big screen or projector, build a game where people get a random instrument when they connect with their smart phone, now loads of people could make awful music together, and have loads of fun! Build a dynamic backdrop for a concert where people can influence the graphics shown or vote for the encore. Office events, to promote products in public, let your imagination run wild

A beta release will be out on the Scirra store when we have finished the test period, but we would love to hear some feedback about the project: is this a good idea? Is it the best idea ever? Which features would you like to see?

Note:
This can be setup to work on Linux, Mac or windows. But it's easiest on windows because you don't have to export to html5 to test the game.


https://youtu.be/vONL80sKAyc
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Post » Mon Jun 15, 2015 1:14 pm

@OneMuppet this is awesome! I will try and set this up later tonight!
Twitter: https://twitter.com/pudgyplatypus

Learn to make a clicker game for cheap!
https://www.scirra.com/store/games-with ... e-game-666

Try out Pixel Golf on the Scirra Arcade!
https://www.scirra.com/arcade/sports-ga ... el-golf-67

Pudgy Platypus Games website!
www.pudgyplatypus.com
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Post » Fri Jun 19, 2015 9:25 pm

Version 2 of the CrowdGaming beta was just released! There is still open slots in the beta program, leave a response here if you want to join and I'll contact you and send you a link to the files.
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Post » Fri Jun 19, 2015 9:37 pm

@OneMuppet
Oh I didn't get to looking into this more but didn't realize you needed to send something. I would love whatever you got to send, got most of the weekend to screw around with it. Thanks!
Twitter: https://twitter.com/pudgyplatypus

Learn to make a clicker game for cheap!
https://www.scirra.com/store/games-with ... e-game-666

Try out Pixel Golf on the Scirra Arcade!
https://www.scirra.com/arcade/sports-ga ... el-golf-67

Pudgy Platypus Games website!
www.pudgyplatypus.com
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Post » Sat Jun 20, 2015 6:25 am

Awesome concept..another step to console type gaming
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Post » Sat Jun 20, 2015 12:07 pm

This is really a gr8 concept ......

Keep us updated ......

Would like to get a chance to try it someday !!!
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Post » Sun Jun 21, 2015 2:06 pm

I'm beta-testing... this is very cool!

I am able to run a local multiplayer in my home without internet lag. Users in my home with a smart phone or tablet need only connect to my home WiFi hot spot. Entering the game on their phone browsers they are quickly controlling game movement on their phones. (no charge for off-line phones!)

No chat required... your fellow game players are in the same room!

I could easily take it anywhere for a demo with user interaction... no internet required.
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Post » Mon Jun 22, 2015 1:06 am

@OneMuppet
After a bit of work with it today, this is a great tool! Since I already had NodeJS installed from the other day of messing with Node, it was super easy to set up. Just a quick note, might want to put a note on your Youtube video for setting it up because it looks like you have made some changes since the video for the URL part and at first I was like huh?

But after getting it going and messing with it, works great with as minimal amount of delay I think you can get it to. This definitely has some great possibilities for developers! I like that the JS server file seems to do the bare minimum so there isn't any changing the JS for anything.

Keep up the great work! I will post anything I come up with here if I can get something interesting going.

Thanks again!
Twitter: https://twitter.com/pudgyplatypus

Learn to make a clicker game for cheap!
https://www.scirra.com/store/games-with ... e-game-666

Try out Pixel Golf on the Scirra Arcade!
https://www.scirra.com/arcade/sports-ga ... el-golf-67

Pudgy Platypus Games website!
www.pudgyplatypus.com
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Post » Mon Jun 22, 2015 4:36 am

@djfuzion @rocky53204 thank you testing and for your feedback, and please keep the feedback coming :)
Yes there was a big change, based on the feedback from rocky, I've switched it to a single capx-file. The first client that connects becomes the main game and the following clients to connect are all controllers. I will make a new video and replace the old one.
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Post » Mon Jun 22, 2015 3:21 pm

hello @OneMuppet I would like to test this with some of my ideas, and report back
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