CrowdGaming - your smartphone is your controller

Discussion of tools and resources for game developers

Post » Tue Sep 29, 2015 9:22 pm

@Khelben Hi and thanks for the feedback! Sure you could build logic so that the person with the X360 controller always controlled a default character and the rest of the characters are controlled by the mobile phones joining. The x360 controller would have better response time and better persision in his controller so it would be some what unfair I guess. But you didn't give away any details so maybe you have thought of this already?
B
39
S
9
G
4
Posts: 163
Reputation: 6,516

Post » Wed Sep 30, 2015 6:43 pm

We had a little game jam at work and my team decided to leverage the Crowdgaming plugin for this game.

We created a cat vs mouse game where one player plays as the cat, and everyone else joins as the mouse to try and get the cheese and not die.

2 people -> 20 hours -> Theme: Deadly Cute

Video: https://youtu.be/0I9ukz7-370

Image
B
87
S
44
G
16
Posts: 1,009
Reputation: 17,946

Post » Thu Oct 01, 2015 9:50 am

@OneMuppet Hi, thanks for the answer. Yup I tought about it and I have something in mind. I am currently developing a party game and your plugin, with some modifications, could be a really really cool feature. This could put a new light on both our work. What do you think ?
I can't send u private message (rep problem), could you pm me your mail so we can discuss further ?
B
7
S
1
Posts: 29
Reputation: 481

Post » Fri Oct 02, 2015 6:45 pm

@Khelben my email is borgenvik[dot]david[at]gmail[dot]com

@justifun just awesome!! Watching your game is a great boost!! Great work!!

I just started a new job about two weeks ago as responsible for the development teams at e-man connect, so if I haven't been responding email as quickly as normally, it's just because I'm spending a lot of time getting into the new stuff. I will try to make a todo-list for the CrowdGaming plugin up until the first public release. So that it will be a bit easier to prioritize. So keep building cools stuff so that I get enough energy boosts to write the todo-list and write some code :)
B
39
S
9
G
4
Posts: 163
Reputation: 6,516

Post » Fri Oct 02, 2015 8:30 pm

Cat game is awesome!
Wishing you best of luck with the new job!
B
10
S
2
Posts: 11
Reputation: 582

Post » Sun Oct 04, 2015 12:42 am

oh this is so awesome ... you basically made the controller digital ... cross-platform.. no more getting stuck to buy a xbox controller that wont work on PlayStation.. however... u need ur game to be view-able on a xbox or PlayStation browser that supports ur game ... which i think is already doable right? and also takes the problem where i want to play the game using a controller but i dont have a controller for my desktop... thats also awesome ur a genius dude... sell this design to EA and ul be millionaire ... im serious XD unless this is already on market XD
B
78
S
23
G
69
Posts: 1,353
Reputation: 44,005

Post » Tue Oct 20, 2015 10:41 pm

@OneMuppet im wondering if i can get acces to the plugin, im looking to implement exactly something like this for one of my games.
B
22
S
4
Posts: 106
Reputation: 1,360

Post » Thu Oct 22, 2015 6:00 am

I do have one question regarding this, How come you are not simply using the builtin multiplayer object eliminating the need for an external server all together?
B
15
S
3
Posts: 25
Reputation: 824

Post » Thu Oct 22, 2015 6:54 pm

Hi @kentbakk it's due to webRTC not being supported on iOS browsers and to be fair you would need a signalingServer even when using the multiplayer plugin, though you can "borrow" Ashley and Toms while developing. If not for lack of webRTC on iOS I would have used the MP-plugin.
B
39
S
9
G
4
Posts: 163
Reputation: 6,516

Post » Thu Dec 17, 2015 8:16 pm

What is the best way to detect that a mobile device has left the session?
If I put my android phone to sleep (the controller), the master (main game) doesn't seem
to detect a dis-connect.

Any tips, greatly appreciated.
crowdgaming plugin = awesome!
Peter
B
3
Posts: 5
Reputation: 185

PreviousNext

Return to Tools and Resources

Who is online

Users browsing this forum: No registered users and 3 guests