CryEngine 3 Detail: Beam Soft Body Physics

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Post » Sat Jun 02, 2012 7:22 pm

From time to time I'm just blown away by all the efforts out there creating such detailed simulations not for some scientific application, but for games!
CryEngine will use Beam's soft body physics, and although I doubt the claimed 100 fps in a finished game, it will add so much to realism even if a game with that would only run at 30 fps. The degree of detail simply is amazing for a realtime environment.

http://beamng.com/tulamide2012-06-02 19:22:56
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Post » Sat Jun 02, 2012 8:08 pm

It should have good fps. It's made by the same creators of www.rigsofrods.com/ which was playable for me on my low end pc.

Here is there forum topic on it:
http://www.rigsofrods.com/threads/91975-what-we-ve-been-working-on-recently
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Post » Sat Jun 02, 2012 8:41 pm

I love rigs of rods!

I wonder there an plugin of rigs of rods for Unity3D?
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Post » Sat Jun 09, 2012 9:07 pm

[QUOTE=tulamide]CryEngine will use Beam's soft body physicshttp://beamng.com/[/QUOTE]

Cool. Will be implemented in Construct like No.25 :)
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