Crypta 2011 (test release 2)

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Post » Tue Aug 02, 2011 10:58 pm

Okay guys, there's a download link up for test release 2.

There are various fixes and additions, including a new special kind of skull. Check the first post to view the complete changelog.
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Post » Wed Aug 03, 2011 1:04 pm

Amazing graphics / sfx, and the new stuff you added deff improves it.

I still have a performance problem running it on my ancient system

Intel(R) Pentium(R) 4 CPU 3.00GHz
2 GIG RAM
GeForce 6200 256MB Graphics.
(not upgaradable due to asrock motherborad AGP limitations)
And my monitors crap!

It runs but with lots of delay, and i get the resolution message '1280 x 720' at the beginning.

Why is such the large resolution needed ? a lot of people will struggle to run it.

Edit...In saying that it might that my systems out of date ! chrisbrobs2011-08-03 13:07:51
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Post » Fri Aug 05, 2011 9:51 pm

[QUOTE=chrisbrobs]
It runs but with lots of delay, and i get the resolution message '1280 x 720' at the beginning.

Why is such the large resolution needed ? a lot of people will struggle to run it.
[/QUOTE]

I honestly don't think it would run considerably faster for you if the game used a resolution of 1024x768 for example.

It's more an issue of a plethora of effects which are applied to a fair amount of sprites I would imagine. Also there are some unnecessarily big textures in the game, which might cause problems with weaker cards. Regarding that point I can (and will) improve.

One big performance issue that persisted even on newer systems is a short freeze that might happen when you manage to destroy many skulls at once. This is because the destroying effect will eventually force Construct to create 640 or more sprites at once, depending on the situation.

A big design flaw on my part of course, but I already cut it down to about 75% less sprites, while the effect itself still looks about the same. My own testing so far indicates that now those freezes are gone.

So there will be some performance improvements in the (hopefully) final test release 3. I can't promise it will make it run much smoother for you chrisbrobs, but I'm sure hoping it'll help some!
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