[QUOTE=boucha] Nice work man! I like the skull theme, it's a cool change from the usual, I'd like to see a "rock/music" type theme with "guitar licks/solo's" & "drum fills" for sounds/actions, like a crazy solo while nice big multiple/consecutive matches are crunching together?[/QUOTE]
Your suggestions seem fitting, although the game's audio will mostly depend on what I can do with my limited skills in that department. For music I will most likely need an outside contributor.
[QUOTE=boucha]I realize it's only vanilla at the moment with much to add but is/will it be possible to match "Diagonally"?
[/QUOTE]While it's possible to add this functionality to the engine, I don't actually want it in the game. There will be a few features that should make gameplay more interesting though.
[QUOTE=boucha]Anyway, it worked smoothly in Chrome, I actually had to pull myself away![/QUOTE]Glad to hear that you enjoyed it already. And congrats on that highscore!
[QUOTE=Xavier]Do you mind showing a screenshot of the events you use to exchange the objects if they are in the very next cell?
I'm using an invisible image with a cross shape, but I'm having trouble with the events. It works but it's still buggy sometimes. Otherwise I'll just ask in another thread. Thanks.[/QUOTE]If you take a look at my older Construct Classic match 3 example, you might get some hints about this. It also used an invisible sprite for this.
Although in the newer (and superior) engine, I do all this stuff within the array itself. I use an index to reference game blocks. So I'll know by the difference in the index number, if a block is adjacent or not.