Okay I've restarted this from scratch since my cap was very messy again. I really need to get used to organize my events properly. Now I should be fine with this one at least.
It's not a whole different deal now, but there are some significant additions and changes.
When you destory skulls, new ones will emerge from below. So the playfield is always full. There's no timelimit anymore.
However when the "hellmeter" (yellow/orange bar on the left)gets full, one random skull will turn to stone and therefore can't be swapped or destroyed anymore. When all 100 skulls turned to stone the game is over. You can lower the hellmeter by destroying skulls. Combos will get you much higher scores. You can also restore a skull by destroying something in the same line above it.
Unfortunately the hellmeter will rise faster and faster the longer you play. So there's no escape after all.
There are two problems I'm having atm:
When I was testing the game a messenger window popped up and suddenly some skulls were moving out of the window into infinity.
May have something to do with the game skipping some frames, therefore not detecting when the skulls reached their destination and keeps moving them upwards. At least that's what my simple mind came up with.
The other problem has something to do with the box object. Somebody who tested the game didn't see the score and hellmeter boxes correctly, they were all bright blue and you couldn't read anything.
The bright blue box should look like the suicide button down there. Would be interesting to know if anybody has the same error.
[quote:r1iufado]I love puzzle games. This one is very decent, but needs polishing and some dark music to go along with it. I hope to see a finished product.[/quote:r1iufado]
Yes this needs some fitting music. But all things audio will probably be the last thing to be added to the game. But don't get your hopes high, I'm not a composer.
[size=150:r1iufado]Here's the new version