Cryptlord's Quest|Finished my first game in C2

Show us your completed creations made in Construct 2

Post » Wed May 13, 2015 1:42 pm

I've finally finished my first game in C2, and feeling sort of satisfied. Now, I would like some feedback if possible, such as: "Is it good/bad?" ; "Is it sellworthy?" ; "If yes, any publishers you might suggest(offers, maybe)?" and generaly anything constructive(pun intended). Thank you for your time.

Cryptlord's Quest is a minesweeper/bullet hell/roguelike mash-up that puts the player in charge of a lich's quest to conquer their own Crypt. Every failure makes you stronger by using the very souls of your undead and demonic adversaries.


cryptlordsquest-by-simon-c-constantin.bitballoon.com
can't yet post URLs so copy paste into adress bar, sorry
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Post » Thu May 14, 2015 3:29 am

BUMP because of spam
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Post » Fri May 15, 2015 12:43 am

Well... I "got banished" a whole lot. Didn't make past even a few moves after several attempts. Suggest easier beginning levels then work up difficulty.
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Post » Fri May 15, 2015 1:00 am

Hi,
After a few minutes of testing , I can report the following:
- The player can leave the camera view by using the arrow keys.
- The player can discover each level by moving the same way .
= So no traps or enemies.
I hope it will help you improve and correct your game.
Note: The game remains small in maximized window.
Image Image
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Post » Sun May 17, 2015 7:39 am

MadSpy wrote:Hi,
After a few minutes of testing , I can report the following:
- The player can leave the camera view by using the arrow keys.
- The player can discover each level by moving the same way .
= So no traps or enemies.
I hope it will help you improve and correct your game.
Note: The game remains small in maximized window.


Thanks for noticing, debug feature left over, no biggie.

The rescaling is disabled because there's no point to it, if it were to be integrated in an Iframe and API, that API
would handle it.

crypticblonde wrote:Well... I "got banished" a whole lot. Didn't make past even a few moves after several attempts. Suggest easier beginning levels then work up difficulty.


Have you tried some upgrades? Maybe health, damage or toughness? It's supposed to be difficult to start with then work your way up
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Post » Sun May 17, 2015 8:18 am

Ok, I've updated the game:
Removed a left over debug feature
Made the game slightly more forgiving
More HP to start with and more soulgems dropped
Any feedback is welcome
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Post » Sat May 23, 2015 4:21 am

any chances you will post it on playstore> ?
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