Current Status/Practical Uses of Construct2

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    1. Desktops (via Nodekit)

    -Mac port

    Has terrible performance to the point that even the simplest game runs like PowerPoint slideshow/presentation, rendering the game unplayable. So there goes that niche but lucrative Apple audience.

    -Linux port

    Most of the time the game won't even run or run with an error or like Mac port - a slideshow. So there goes the not really lucrative BUT loyal and caring audience.

    -Windows port

    only 32bit (64bit Nodekit is slow as hell and buggy) and doesn't have a native support for the most lucrative storefront on the planet (Steam) because official Steam API plugin is unfinished, buggy and is lacking features. The only way to get it working is via paid plugin from Scirra Store, that is always up2date, has all the features and is bugfree. And its price is like half of the whole Construct 2 price lol.

    2. Browsers/Flash Portals

    The only real way to make money on Flash Portals are Idle Clickers and in most cases that still not enough, you have to add IAPs, do you like the idea or not. And even so - its just a waste to put your game on Flash Portals because it will generate only a fraction of the revenue it would generate on mobile platforms. There is a reason why all the Flash Portals and Adobe Flash is dying you know - because if you are not pure hobbist or Idle Clicker factory - its just not worth it.

    3. Mobiles

    Just died. XDK is no more, PhoneGap doesn't have all the features and there is literally no knowledge base for how to get it working via PhoneGap. It took me a lot of time to get an APK version of my HTML5 game, 48h later I still have no idea how to modify the build to include IAPs or Ads. There are few other options but they are either paid or has terrible performance.

    4. Selling your game to someone else

    Is not an option, because C2. No one will ever buy the source of even a great game if it requires him to deal with 3rd party Game Maker engine that is obligatory if you want to update or expand the game source YOU BOUGHT.

    So. Now what? All those years for nothing? Scirra products were always a headache once you actually finished your game but still - the end result could be called a Game. Now its just a toy. You can make a game with it. Show it to your friends. And that's all. A beautiful car with a great design and features. With no wheels.

    Sounds bitter? As hell. But I am here not to bash Scirra or Construct - I am looking for solutions. I want someone to come over here and tell me that I am all wrong. That I am missing something. Its not about who's wrong or right. At this point I really don't give a damn. All I care about is - finding a way out. For example - a working clone of XDK for mobiles that can be used for someone who is not native programmer. That'll be a start.

    I really don't want to switch engines. Because megaton of reasons. :'(

    Can you provide any actual examples or performance data? The NW.js exports run great across all OSs last time I tested.

    Can you provide any actual examples or performance data? The NW.js exports run great across all OSs last time I tested.

    No idea how would I do that. Exported a very simple game that doesn't use even 1% CPU. Gave it to 3 different Mac users and the game run 3-5FPS at best for all of them. Newest Nodekit version. No WebGL shaders. Besides - what about the rest of the issues? Because Mac export is like the last important one. Besides #2 - if anything is guilty its the wrapper, aka the element you have no control of. And even if its working - its worthless, if there is no valid monetization solution.

    If the project is really as simple as described and performs as you say it does, you may have found an underlying engine flaw - please share the example.

    If the project is really as simple as described and performs as you say it does, you may have found an underlying engine flaw - please share the example.

    It is simple but it is commercial. It includes 3rd party copyright material and had been developed for a 3rd party client. NDA forbidden me to share it with anybody not related to the client or me. Sorry. I can't risk getting sued. And as I said - Mac port working or not working is just a small piece of the overall problem. What about mobiles? What about IAPs? What about Ads? What about Steam API? what about the rest of my post?

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    all this is sad but true lol

    if Construct 3 has an IAD and IAP plugin that WORKS without having to call any third party people will be more than happy..

    all this is sad but true lol

    if Construct 3 has an IAD and IAP plugin that WORKS without having to call any third party people will be more than happy..

    Except I am using Construct 2 not 3. The only scenario I would even consider switching to Construct 3 is if I would be offered a free upgrade Construct2 -> Construct 3. But that too would be pointless from business perspective because currently C3 offers around 10% of what Construct2 is offering and it will take around 1-2 years for C3 to catch up to C2.

    Anyway - that's not the topic here. I don't want this thread to turn into a "Scirra Hating" and get it locked. I am really looking for solutions not for a fight.

    > If the project is really as simple as described and performs as you say it does, you may have found an underlying engine flaw - please share the example.

    >

    It is simple but it is commercial. It includes 3rd party copyright material and had been developed for a 3rd party client. NDA forbidden me to share it with anybody not related to the client or me. Sorry. I can't risk getting sued. And as I said - Mac port working or not working is just a small piece of the overall problem. What about mobiles? What about IAPs? What about Ads? What about Steam API? what about the rest of my post?

    I understand what you're saying, but there isn't a client in the world that would be happy with your stated 3-5fps, so the project clearly isn't commercially viable - surely they'd allow you to share it (especially sans assets) with the engine developers if it resulted in a working end product for them?

    The rest of your post still stands, I emphasize immensely.

    >

    > > If the project is really as simple as described and performs as you say it does, you may have found an underlying engine flaw - please share the example.

    > >

    > It is simple but it is commercial. It includes 3rd party copyright material and had been developed for a 3rd party client. NDA forbidden me to share it with anybody not related to the client or me. Sorry. I can't risk getting sued. And as I said - Mac port working or not working is just a small piece of the overall problem. What about mobiles? What about IAPs? What about Ads? What about Steam API? what about the rest of my post?

    >

    I understand what you're saying, but there isn't a client in the world that would be happy with your stated 3-5fps, so the project clearly isn't commercially viable - surely they'd allow you to share it (especially sans assets) with the engine developers if it resulted in a working end product for them?

    The rest of your post still stands, I emphasize immensely.

    Sadly, not really. You have to understand that people in suits don't care. There is no compassion or sympathy in the world of business. There is my name on the NDA. At the same time - there is my name also on a contract that I have to fulfill and I cannot - due to Construct2 exporting modules currently falling apart. The same game works flawlessly on Windows and Browsers.

    I can perhaps defend myself against lack of working Mac port and native Steam API (I will have to spend extra on that Steam Plugin from Scirra Store :\ ) but lack of a working mobile version that I can equip with at least Ads is a deal breaker.

    Many of Construct 2 users are hobbyists but I am using the software for work (which, from perspective of past years was probably one of my biggest mistakes in life and the main reason why I won't be getting anywhere near C3 or anything made by Scirra in the future).

    It means that if Construct 2 went back to 'RPG Maker' category of game engines - then I am in serious troubles. Because I've spent the last 7 years learning and mastering the software. It means all those years had been a waste of time because now I will be forced to drop the software and a fair share of the software-related knowledge/experience and switch to another engine and re-learn everything. Rendering me virtually jobless and worthless on the market of developers for years to come. Because Construct mastery does not transfer to any other game engine really.

    At this point I think I don't need to explain the gravity of the situation and how important it is for me to find a solutions to problems explained above. And I cannot leave this forum without those solutions. Its not my choice anymore.

    For the record - the most urgent fix I need right now, is to be able to export and publish games for Android/GooglePlay platform WITH at least AdMob running and Crosswalk (for <5.0 androids).

    I have the games ready. They're lightweight, done and finished. I have the products. Now I need to deliver the products to the platform. Otherwise, I will have a very nasty situation. How can I do that? Because I assume there is a way.

    So is the topic "Current Status/Practical Uses of Construct2", or "I can't export to mobile"?

    So is the topic "Current Status/Practical Uses of Construct2", or "I can't export to mobile"?

    How about both. As one comes from another.

    Help yourself.

    It's been said that a Scirra based cordova exporter is in the works, and that there should be a version for C2, and while it is a pain in the ass, it is still totally possible to export on your own. If you check out the current C3 editor you can see that they at least have started working on the cloud export.

    So it's either do it yourself, or wait for that.

    As to selling to third parties, obviously it is doable, as you've done that already.

    If you were actually interested in fixing the issues you would do what any of us would have to do, and create a minimal capx that shows the issue, and submit a bug report.

    Surely you are experienced enough after all these years to replicate the issue in a way that does not violate any nda's.

    As to practical uses of C2 I'm surprised not to see more people using it to make ads.

    Html5 is replacing flash, and C2 is almost the perfect tool for presentations.

    Add vector support, and it would be.

    Ahh good old Newt. Helping others the only real way he knows by saying GTFO and acting as arrogant as he can

    Your whole post is one big wall of rubbish to the point where I find it pointless to even address them case-by-case. To the point I don't know if you are being serious or are you just trolling.

    No, really dude, all I ever seen you doing is being rude and offensive to other people. All those years.

    Well. What can I say. I think I had enough of you Newt. You could help. But no, no. You come in with that smarty-pants attitude of yours, knowing how to help but choosing not to.

    Okay. I believe your posts does violates some rules and netiquette so I am reporting your post and adding you to my block list, so I won't see you trashtalking ever again. I know at least 6 people on this forums who did that already. Don't be surprised when one day people will stop replying to you Newt. That'll mean that you pissed the last user and had become 100% invisible on this forum. Every thread you visit you try to turn into a flamewar.

    1. Desktops (via Nodekit)

    -Mac port

    Has terrible performance to the point that even the simplest game runs like PowerPoint slideshow/presentation, rendering the game unplayable. So there goes that niche but lucrative Apple audience.

    -Linux port

    Most of the time the game won't even run or run with an error or like Mac port - a slideshow. So there goes the not really lucrative BUT loyal and caring audience.

    -Windows port

    only 32bit (64bit Nodekit is slow as hell and buggy) and doesn't have a native support for the most lucrative storefront on the planet (Steam) because official Steam API plugin is unfinished, buggy and is lacking features. The only way to get it working is via paid plugin from Scirra Store, that is always up2date, has all the features and is bugfree. And its price is like half of the whole Construct 2 price lol.

    ...

    As usual, a complaint without any evidence. Are you guys at this point, seriously asking for help or just complain for the sakes of complaining?

    It's ridiculous that the majority of these kinds of "everything sucks, please fix Ashley" posts, never include any evidence to work with.

    I'm not saying that you're wrong but without any evidence to go with your claims, there is no way for Ashley or others to investigate this.

    If you have evidence but don't like to use cloud services, PM me everything you got and I'm willing to share it for you.

    Unless you provide any further, more practical proof for your claims, I'd like to request for this topic to be closed (like all the others).

    (I frankly won't blame Ashley for ignoring these kinds of posts in the future because they are all essentially just pointless rants IMO.)

    I am so tired of this that unless you produce any evidence to the contrary, I will just ignore any further complaints. I would actually be super interested to see any evidence to the contrary, because I never do. And if you don't provide any, I would kindly ask that you take a less accusatory approach to the issue.

    Dude, this is not court. I don't need evidence. I am coming here with a problem. You want me to prove that ?my problem is not real? Really??? If there wouldn't be a problem - I wouldn't be here. I really have things to do you know. Sitting here and proving something I really don't need to prove is not a hobby of mine. And here you come - not helping. Not even willing. So yes, please - ignore those posts if you have no good will to actually help anybody. Because sorry - I am not sending an NDA material to a stranger on a internet forum just because he wants it. You are just a user. Yet you act like wannabie moderator or admin. Why the heck you even came to this topic? O.o

    You know what I expected to see? What I hoped for? Someone saying "Irbis, you are wrong. And here's why:"

    And then providing me with a nice working tutorial for a mobile export that you know is working (you know something that isn't outdated or unavailable right now).

    Or maybe a nice lifehack of how to make Desktop exports work on Linux or/and Mac. I don't know. By maybe some extra .bat file or some other magic I might not be aware of. That'll be help. That would be helpful. But no. You come here to complain about other people complaining (But looking for a fix).

    Am I really the only one seeing a problem here? Are you perhaps related to Newt or maybe its an Alt Account of his?

    There is a very nasty group on this forum that always attacks but never really helps. A mini-4chan. Guess I have to report your post too and add another name to the blocklist.

    And its been almost 12h now and still the only helpful post I've seen came... from Ashley. But not really covering all the issues. Wow. What happen to this place?

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