Curse of the Bastards

Show us your completed creations made in Construct 2

Post » Mon Nov 11, 2013 8:20 pm



I'm starting a new project this week. I'll be updating the devlog of whatever I do here and on Tumblr, where I set pretty much all the stuff I'll need for the development. :D



I've attendet to enough jams to say latelly they're still being fun, but nothing is getting accomplished only by making jam games that are barelly even finished, so I wanted to make something a little bit more long-term. By long term I mean... around 6 to 8 months I suppose. (I hope it doesn't go much further than this)
I've conceived the idea last week. First off with mechanics, Sketched a few characters, wrote a good part of the story, made the map, player track and a few boss mechanics.

Maybe some of you will boo me (or hopefully not) but the game will be a Metroidvania. I know... it's being a little bit overused, but hey... As I grew up my favorite game was always Castlevania Symphony of the Night, so this is where I'm going for. Big map, nothing procedural, secret rooms, fully explorable, but harder. The game's also going to have a humorous side. I can't take anything TOO seriously, so I thought I'd not fight that side of me and just get it along with the theme.

I'll post some sketches, images, ideas, stories... anything I think wouldn't spoil the actual game. :D (That said, don't get mad if I don't get in details about some stuff or another)

Characters~



General Sketches~



About:

Bartholomeus:

Bartholomeus is a Shadowcaster, he's an ancient remnant of vampires that closely resemble gargoyles.Pitch: Pitch is a Halfbred. Something you could imagine as being the exact MIDDLE of a human turning to a werewolf, and suddenly the transformation stops. She still has the charm and mind of a girl, but the strength and relentlessness of a werewolf.Adrian Brandmont: Adrian is from a long lineage of Demon Hunters, the Brandmont clan. He's the chosen one to look after the abnomalities of the Last Eclipse.

The current build of the map~


The Castle is pretty much all set up and every room has its purpose already! It's passive of changes, but then again, everything else is, until it's actually finished.

Mechanics: Think of Curse of the Bastards as a child of Castlevania Symphony of the Night and Megaman X's. You'll choose your character as soon as the game intro is over. Bartholomeus is much like Alucard + Megaman X. His special move will turn him to a Shadowform creature, who's going to have core mechanics thought specifically for this. His regular attacks are going to be shadow bolts, his sub-weapon (unlike castlevania, you're not picking up knifes, axes and such) is a shadowblade, a single hit attack that may be upgraded. Many mechanics will be unlocked through the game, so I don't wanna spoil much more, so you'll just have to wait. Pitch is the seccond choice of character. She's somewhat Richter + Zero. She's a melee character who can combo her attacks. Most of her habilities will be mobility-focused. Her special attack will allow her more Lupine-like movements, such as wall-jumping, charged strikes, berzerk and so on. I can't tell much more around her mechanics because she's a pretty simple character. Her subweapon is a chain attack, and like Bartholomeus, you can upgrade it.

The bosses will be arcade-like. They repeat a series of patterns until you understand how it works and leave out certain sweetspots for you to hit. I have already 8 or 9 bosses with written mechanics. Then again, the game's not suppose to be easy.There will be no equipments. I know this is a turndown, but I have to work within my limitations aswell... You can upgrade damage, attack speed, range and a variety of other things, but you can't equip better GEAR. That just doesn't exist. MAYBE if I get the hang of it during the developing process I can shoot in something, but it's not in the design. (though I'm probably making your character appearance change based on amount of upgrades at a certain atribute)The 'Metroidvania' vein of the game is suppose to be on backtrack, wich is annoying because of the monsters, but totally awesome in many other levels. I expect people to get in a spot where they just don't know where to go and suddenly remember that strange door they passed by sometime during their run.
B
20
S
2
G
3
Posts: 60
Reputation: 3,766

Post » Mon Nov 11, 2013 9:15 pm

Good luck. Please keep us posted, it looks cool so far.
B
62
S
20
G
56
Posts: 1,077
Reputation: 36,021

Post » Mon Nov 11, 2013 9:21 pm

Amazing 2D sketches! Goodluck with that very promising project!!! :)
B
73
S
21
G
12
Posts: 314
Reputation: 12,148

Post » Mon Nov 11, 2013 10:30 pm

Awesome! Also Castlevania Symphony of Night is my favorite game of all time.
B
99
S
35
G
29
Posts: 3,139
Reputation: 28,421

Post » Mon Nov 11, 2013 11:12 pm

I'm glad you guys like it! :D It's really starting to take shape! If you wanna see a little more about the whole development process check the Devlog!LemonDROP2013-11-12 01:43:50
B
20
S
2
G
3
Posts: 60
Reputation: 3,766

Post » Tue Nov 12, 2013 12:00 am

your 2d graphic is amazing!!
I can't wait to see more :#
B
139
S
26
G
21
Posts: 520
Reputation: 25,307

Post » Tue Nov 12, 2013 1:39 pm

@LemonDROP OUTSTANDING!!!! I so can't wait to see this in action. Your art is fantastic! Have fun with the development and good luck!!
B
47
S
12
G
7
Posts: 341
Reputation: 7,953

Post » Wed Nov 13, 2013 11:39 am

@LemonDROP

Great graphic skills.
What program did you use for the The Undefeated animation ?
B
49
S
15
G
6
Posts: 536
Reputation: 7,199

Post » Wed Dec 04, 2013 11:49 pm

Thanks! :D His animation was put together with spriter! I rendered it and exported with the frame and stuff. :)
B
20
S
2
G
3
Posts: 60
Reputation: 3,766

Post » Tue Jun 10, 2014 9:51 pm

I'm resuming the development of Curse of the Bastards after a little while in pause! :D I had some money issues in the first half of this year so I had to focus on some other works, but well, it's all fine now, so it's back up! Stay tuned for more information :D

Image

My first worry after the game cooled down for a while was rework the art with the things and tools I learned and developed these last few months. The animations now should run alot smoother! I'll update stuff as it goes! Smiley

If you have any questions or suggestions, please, let me know!
B
20
S
2
G
3
Posts: 60
Reputation: 3,766

Next

Return to Completed Creations

Who is online

Users browsing this forum: GabeCH and 5 guests