Cursor lag

For questions about using Classic.

Post » Fri Apr 05, 2013 11:42 am

Hey

I searched for the forums about this, but did not found any solutions - is there any way to move the cursor without "lag" when using v-sync? I know it is not a bug, directx needs some time to draw stuff on screen, but it is really annoying, because my game is about drawing stuff, so this is a big problem - and if I disable v-sync, the game feels laggy some times when the fps suddenly drops, so that is not a really good solution either.

Maybe a solution would be to change the windows cursor, can we do that? Or anyone have any idea how to get rid of this?

Edit: maybe I found a solution

import Tkinter

lbl=Label(root, text="", cursor="@cursor.cur")

This should change the default mouse cursor, but.. I can't import Tkinter, I get this error message: "DDL load failed: %1 is not a valid Win32 application."

How can I solve this? I can load other libs fine, and I can load Tkinter in other interpreters.Pecek2013-04-05 12:50:21
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Post » Fri Apr 05, 2013 5:12 pm

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Post » Sat Apr 06, 2013 2:09 am

Ouch, thank you, I have no idea how I missed these..
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