Whiteclaws, yes, no huh?
Yes Re-usable Function is a good way to look at it, I like the idea of create a good solid Function and Do save as Behavior... anyhow
So I don't get why you don't think it works? The behaviors are exactly this, I am just looking for an easy way to create on the fly based on a list of events.
Think of it this way, you create a great double jump ability for a platformer and you are a platformer addict its all you build and you wanted to use that in all of your apps, right now you have to copy/paste, which would work, but what if you find a better way to do X in that or a bug, now you got to fix it in all your apps. One codebase vs N.
You could build a behavior, surely but man it would be nice to do on the fly. Anyhow. Thanks.