Custom collisions for physics things..

For questions about using Classic.

Post » Tue Aug 25, 2009 9:53 pm

Hi,

does custom collision masks actually work for objects with a physics behavior?
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Post » Wed Aug 26, 2009 12:28 pm

[quote="Genesys":3mhr4yxp]Hi,

does custom collision masks actually work for objects with a physics behavior?[/quote:3mhr4yxp]
Huh? There is custom collision mask for Physics if you ask that.
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Post » Wed Aug 26, 2009 12:50 pm

Physics collision masks interact with other physics objects, and custom collision masks for normal objects with other custom collision masks. The two do not interact, so to speak.
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Post » Wed Aug 26, 2009 2:21 pm

I didn't ask the right question.

does
"custom polygonal collision shape for physics enabled objects"
actually work
"interacting with other physics enabled objects"
or
"custom polygonal collision shape is just a unimplemented feature shown in the physics behavior?"
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Post » Wed Aug 26, 2009 2:43 pm

It's been working for a long time.
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Post » Wed Aug 26, 2009 3:38 pm

Ok, thanks.
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