Custom Controls?

For questions about using Classic.

Post » Thu Oct 07, 2010 11:46 am

Anyone have any idea on doing custom controls? Do I have use the Control State in the Mouse&Keyboard object? I have do idea what it does. Does it read from Virtual Key Codes?
B
11
S
3
G
8
Posts: 473
Reputation: 4,569

Post » Thu Oct 07, 2010 9:55 pm

Here's a simple example of the use of custom controls:

[url:ag85sgoy]http://dl.dropbox.com/u/5426011/examples2/customControl.cap[/url:ag85sgoy]
made in 0.99.95
B
79
S
24
G
52
Posts: 4,725
Reputation: 39,713

Post » Thu Oct 07, 2010 10:04 pm

I'm actually talking about editing the controls in real time. Like a a in-game Control/Key configuration.
B
11
S
3
G
8
Posts: 473
Reputation: 4,569

Post » Fri Oct 08, 2010 11:34 am

[quote:1fsu1utj]I'm actually talking about editing the controls in real time. Like a a in-game Control/Key configuration.[/quote:1fsu1utj]
Other than using lucid's Costom Controls Plugin here's one way to do it:

[url:1fsu1utj]http://dl.dropbox.com/u/5426011/examples2/RedefineKeys.cap[/url:1fsu1utj]
made in 0.99.95
B
79
S
24
G
52
Posts: 4,725
Reputation: 39,713

Post » Fri Oct 08, 2010 11:51 am

Thank you!
B
11
S
3
G
8
Posts: 473
Reputation: 4,569


Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 9 guests