So if we can style="cursor: crosshair", why can't we implement style="cursor: url('mycursor.cur')"?
Pros and Cons:
+ No mouse lag at all (!!!);
+ Works only inside Construct 2 window (wont break cursor style on another opened pages);
+ Can be controlled as easy as controlling sprites (ie. changing cursor on the fly etc.);
- cursor should be stored as .cur or .png (not sure about png, but it just works);
- may be used only with html (but who cares?);
Please post your opinion. I think this is a high priority for any game, using custom cursors.
This could be done as one-framed (or even multi) animations, where name of animation is name of cursor. And Construct 2 could save them by itself, you just point him a sprite, and, when you exporting project it lies there, in mouse animations! Ta-Da! Damn, I'm so cool