Custom Curvical Movement

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Post » Mon Jul 28, 2014 12:20 pm

Hello,
I am trying to implement a curve movement for my object. The curve movement should be customizable accordingly I give the waypoints. I tried to implement this using LiteTween, where I have given series of waypoints, but the problem is, its not moving in a proper curve as I am expecting, the movement is in straight lines according to the waypoint.
Isn't there any way of curvical movement of objects in Construct 2, like Beizer Curves?
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Post » Mon Jul 28, 2014 12:46 pm

I guess you just need to adapt it to construct. Shouldn't be hard.

http://devmag.org.za/2011/06/23/bzier-path-algorithms/

Let me know if you need help on that.
Bruno

I like to eat, but I'm no cook. Why liking to play games would make you a game designer?
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Post » Tue Jul 29, 2014 4:47 am

I am new to Construct. Can you show me some basic script how to implement Beizer Curve into construct?
I would definately need help to implement it to construct. How do I interpolate(smoothly move) my object within two waypoints?
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Post » Thu Aug 14, 2014 6:19 pm

Hello,

I found several great examples courtesy of a russian C2 community right here http://c2community.ru/forum/viewtopic.php?f=7&t=421.
Be sure to check them out as I think you'd be able to get much use from these examples.
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