Custom Mouse [Solved]

For questions about using Classic.

Post » Mon Jan 31, 2011 8:01 pm

I'm experimenting with a click to play adventure game. I would like to use a custom mouse, however when I choose a sprite for the function and give it the mouse behavior, the windows default mouse hovers over top of the game mouse.

How do I have it actually replace the mouse so only my custom mouse shows?
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Post » Mon Jan 31, 2011 8:05 pm

http://sourceforge.net/apps/mediawiki/c ... ct#Actions

The one you're looking for is Set cursor visible.
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Post » Mon Jan 31, 2011 8:07 pm

basicly you make the custome mouse cursor as a sprite. then you set its position(X and Y) pernamently at the MouseX and MouseY. Then you just turn off the original mouse cursor visibility
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Post » Mon Jan 31, 2011 8:49 pm

Ah, didn't think to look there. Mouse behavior just seemed too obvious xD

Thanks for the help once again!
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Post » Mon Jan 31, 2011 9:54 pm

[quote="Vexar":22b79qep]Ah, didn't think to look there. Mouse behavior just seemed too obvious xD

Thanks for the help once again![/quote:22b79qep]

Your welcome =)
Actualy, at the very begining i did the exact same mistake.
Gues, big minds thinks alike :lol:
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