I'm trying to learn to use C2 without the use of behaviours (am I on a hiding to nothing here?) and am trying to get one sprite to interact with another - as much as a player object would against a solid.
The only way I can think of doing this is to check the collision status after the key press and coord update, but before these changes are submitted to the screen ...and cancelling the change if there is a collision.
I'm just darned if I know how to do this in C2.
Any pointers much appreciated.