Custom Movement Example : Asteroids

Post your own tutorials, guides and demos.

Post » Sat Jul 18, 2009 12:00 am

[quote:3be6ovid]You were certainly over-zealous in deleting my one sentence post.[/quote:3be6ovid]

Yes, it was reactionary. Hence my apology. Explaining why I did it doesn't make my that less valid. Either you accept it or you don't, that's up to you.

Any further discussion on the matter should probably be handled in PM's so as not to further derail David's thread.
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Post » Sat Jul 18, 2009 11:27 pm

Holy crap. I stol-- er.. borrowed my brother's 360 controller and tested this out. And wow!

This is like the space sim I was working on a long time ago (with the physics object) which I didn't finish due to lack of analog support. Except this uses its own movement.

Using the analog sticks to control the amount of thrust is amazing. It feels awesome to be able to control just how much force you put on the object.

I can't wait for DirectInput support though. That way I can use my own joystick and not have to borrow a 360 controller from my brother.
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