Custom Movement without acceleration?

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Post » Fri Aug 11, 2017 1:54 pm

Hey
When Pathfinders has got target in their LineOfSight, they are going much faster as their maximum speed because ther is no action avalible "Go toward position" there is only "Accelerate toward position".
I added custom movement speed action as pathfinders normal speed, but it won't work.
How made CustomMovement without accceleration?

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Post » Fri Aug 11, 2017 2:40 pm

Did you stop the path movement ?

Besides that. Just use the action 'set speed'.
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Post » Fri Aug 11, 2017 3:30 pm

99Instances2Go wrote:Did you stop the path movement ?

Besides that. Just use the action 'set speed'.


@99Instances2Go
thanks
Ok I stopped pathfinding before set angle toward. I cant change accelerate for "set speed" because object only looking for target and not going to it.
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Post » Fri Aug 11, 2017 10:19 pm

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Post » Sat Aug 12, 2017 10:04 am

99Instances2Go wrote:https://www.dropbox.com/s/d96xrgfceia13au/CustomQuestionMark.capx?dl=0

Thanks @99Instances2Go but I think You have secret version of C2 ;-). I don't know where to download it.
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Post » Sat Aug 12, 2017 10:27 am

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Post » Sat Aug 12, 2017 10:46 am

99Instances2Go wrote:https://www.dropbox.com/s/d96xrgfceia13au/CustomQuestionMark.capx?dl=0

greate and simple thanks much!
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Post » Sat Aug 12, 2017 10:58 am

Ysvw, sir.
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Post » Sun Sep 24, 2017 7:19 am

Hey @99Instances2Go please help!
Hey I'm tired of this script for 2 months. I made it but it does not work. Once they touch Custom Movement Object (Klocek), the Enemies(Pathfinders) must follow the original target (Arrival.X, Arrival.Y). And Over again, when You place "Klocek", they should go to it and when touched it, they should back to Arrival.
Now when they touch this object (klocek) they "swim" and not go to Arrival.

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But when I change this line, this works only for this one pathfinder who's touched this "Klocek" and he is walking to Arrival. So that's is OK. But others not, they just swimming on screen:
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thanks!!!
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