[quote="Yarfapet":3bzax2vx]First I can tell you that having Always is redundant when it's surrounded by other conditions. Secondly I'd recommend making a single waypoint object and giving them each a value dictating which one they are.
Third, make it so when the waypoint's value equals the car, that a waypoint should be added to it.
Finally, make it so when the car overlaps a point it sets the car's value to it's value+1
I think that should do it.
EDIT: Oh, and if car's value=31, set to 1[/quote:3bzax2vx]
So if I set Always (Every Tick) and then add sub events to it then those events are redundant? If so, that is good to know. Your solution is interesting. I will sit down and try and implement it when I get a chance. Thanks Yarfapet, you saved me a lot of time!