Customizable controls possible?

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Post » Tue Oct 11, 2011 3:31 am

Yep, that's the question, short and sweet. Is it possible to let the player change the controls during run-time?
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Post » Tue Oct 11, 2011 1:25 pm

If you're using custom controls, you're using events to call the 'simulate control' actions. I guess you could enable/disable different groups of events with different control sets at runtime.
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