# Customizing the Car Movement for Tidus97 :P

Post your own tutorials, guides and demos.

### » Mon Nov 19, 2007 4:23 am

[quote="Tidus97":16gh1vop]im looking to replicate the car movements up arrow function. accelerating towards the direction the sprite is facing..which would be sprite.angle. but i dont know how to add that speed. i tried everything in the physics section and some in the other[/quote:16gh1vop]

EDIT:
Example removed. Problem solved.
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### » Mon Nov 19, 2007 6:28 am

oh..bummer. i need alot of math? thats going to be a real hold back if i cant simply set a speed for my sprite and make it go in the direction its facing... o.o;

my sprite angle is equal to where the mouse is and it rotates at a set speed to view it, so all i really need is to apply a force or something to get it going in the direction its facing. -_________- this is tedious.

TYVM for writing all that up, though. i am sure it will benefit more then just me.
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### » Mon Nov 19, 2007 9:56 am

[quote="Tidus97":1d8doo5g]thats going to be a real hold back if i cant simply set a speed for my sprite and make it go in the direction its facing... o.o;[/quote:1d8doo5g]

Wait... that's all you want to do?

Jeez, man, just use Bullet Movement.

Set angle, set speed... bam, you're done. Just be sure to set the default speed in the properties to 0.

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### » Mon Nov 19, 2007 12:56 pm

Could you repost the math? It could be useful for something to me.
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### » Mon Nov 19, 2007 7:29 pm

I didn't post an example of manually calculating speed and trajectory. I don't know how to do that. What I posted was a way to "hack" the Car movement, because Tidus97 said something about wanting the accelerate function and nothing else.

Plus, I deleted that .cap.
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### » Mon Nov 19, 2007 7:41 pm

Tidus, is it a car movement that can rotate when you're stopped that you want?
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