CustomMovement push

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Post » Thu Feb 09, 2012 3:30 pm

I switched from physics to custom behaviour as they where slowing down my game with no real benefit.

I still want them to push each other when in collision and I know about push, but what is better performance wise, to have the action on every thick (which is extremely convenient) or programming each collision by themself?

Also it behaves strangely the push, is there any way to have something similar to the physics interactions?

Thanks
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Post » Fri Feb 10, 2012 3:59 pm

bump?
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Post » Fri Feb 10, 2012 5:01 pm

I would help but I dont get what you want us to help you do..
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Post » Fri Feb 10, 2012 6:30 pm

Extract from the "How do I FAQ"
[quote]Sprite push another sprite - LINK[/quote]
New to Construct ? Where to start

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Please attach a capx to any help request or bug report !
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Post » Fri Feb 10, 2012 11:56 pm

My question was this:

I still want them to push each other when in collision and I know about push, but what is better performance wise, to have the action on every thick (which is extremely convenient) or programming each collision by themself?

tl:dr; Better to check for collisions then push, or push every thick?
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