"Cybergunner 2: Guns of Cyberia" GJJam4 Entry

Show us your completed creations made in Construct 2

Post » Mon Dec 30, 2013 10:50 am

After my Ludum Dare effort, I decided to try my hand at another 48 hour jam before the year was over. So, I took part in the Game Jolt New Year's Jam. I feel this entry was far more successful my Ludum Dare one; it's a lot more polished and offers a lot more replayability.

Here is my entry: http://gamejolt.com/games/arcade/cybergunner-2-guns-of-cyberia/20623/

"Cybergunner 2: Guns of Cyberia" follows the optional "Where's the Prequel?" challenge, whereby I created a sequel to a game that didn't exist. It was a light challenge, so I still had enough freedom to create whatever I could within the time constraints.

Here are some screenshots:




I plan on updating it with leaderboards and potentially more enemy types. Feedback is more than welcome (encouraged).

Thanks!Sean Noonan2013-12-30 10:51:06
B
45
S
9
G
2
Posts: 141
Reputation: 4,197

Post » Mon Dec 30, 2013 12:21 pm

Hey,

great game :) Really enjoyed it.

What I would change:

- the level needs clear borders, got killed 2 times, cause i didnt realize that tiny grid in the background ;-)
- add better sound effects. this shaky effect while firing etc is absolutely cool, but it needs sound to be supported. I wanna hear that green dudes burst in 1000000 pieces....YEEEEEHHHHAWWW
Image
Check out our start-up and configure your own helmet in true 3D.
B
44
S
11
G
11
Posts: 1,154
Reputation: 9,978

Post » Mon Dec 30, 2013 5:45 pm

@Beaverlicious
To your first point, I was thinking of adding a "Danger Zone" strip to the level extents.
To your second point, I simply ran out of time to create enough sound effects, however, I will be creating a bunch today :)

Thanks for playing!
B
45
S
9
G
2
Posts: 141
Reputation: 4,197

Post » Tue Jan 07, 2014 7:27 am

Just a little update, but I've done some more work on the game...

http://gamejolt.com/games/arcade/cybergunner-2-guns-of-cyberia/20623/

Feedback welcome (encouraged)!

Changelist...
  • Removed acceleration on movement

  • Shrunk all hitboxes to better match their characters

  • Changed spawning so that waves increase based on level

  • Raised time for when Cybombers detonate

  • Cybombers now blow each other up causing huge chain reactions

  • Screen shake toned down

  • Camera now stops at edges of arena

  • All enemies spawn at the arena edges

  • Enemies now telegraph their spawn positions before spawn

  • Added spawn crystal to intro backdrop

  • Added "Skip?" text to intro

  • Added title sequence

  • Added title screen with options

  • Added fades between each scene
B
45
S
9
G
2
Posts: 141
Reputation: 4,197

Post » Tue Jan 07, 2014 10:23 am

Loved it! I had a huge grin on my face while playing because the original Cybergunner was my favorite game ;)
I'm confused what the purple line is and that font is a bit strange ("R" for restart looks like "A").

Great job. Keep it up.
B
6
S
1
Posts: 20
Reputation: 1,058

Post » Wed Jan 08, 2014 6:46 am

Yes,I cannot believe how I never realised how much that R looks like an A. You're like the 10th person to tell me - fixing it for the next version for sure :D

Thanks for playing!
B
45
S
9
G
2
Posts: 141
Reputation: 4,197

Post » Wed Jan 08, 2014 3:03 pm

Dont know what you changed buddy, but now the game is incredible laggy on safari! Nearly unplayable. :(
Image
Check out our start-up and configure your own helmet in true 3D.
B
44
S
11
G
11
Posts: 1,154
Reputation: 9,978

Post » Fri Jan 10, 2014 1:01 am

[QUOTE=Beaverlicious] Dont know what you changed buddy, but now the game is incredible laggy on safari! Nearly unplayable. :([/QUOTE] ?
Oh really? Safari on Windows or Mac?
B
45
S
9
G
2
Posts: 141
Reputation: 4,197


Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 2 guests